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[Guides] Sewing; A basic how to guide

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#1
Posted on 2018-01-06 19:18:58 | Show thread starter's posts only

For lists of what items are needed to create a uniform or compound cloth please refer to the sewing interface in game or the various guides on Uniforms.

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You can only create Profession uniforms level 120 and below.
And because we now get free lvl 140Profession uniforms, which are upgraded at the NPC's:
there is really no need for the sewing skill anymore.
Unless you are making Freeze helmets, Labor Uniforms, or a FEW other items
(lvl 155 Schmitz and Farell Armor and Helmets need sewing to create restored items for compounding at NPC.. but I have been told most use lvl 155 Thomas/Primera items) .


Some materials such as Fine cotton Cloth and Watered Gauze are compounded at the Material Exchange Staff NPC in Seville. (Therefore, you need planting but not sewing)

But, some materials such as Musa and Poacumn Cloth need sewing to create



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To create an item:

1) learn the sewing skill at the skill tutor.


2) learn the drawing (Rt click the drawing of the item you want to make) you only need to learn the drawing 1x for each item.  Some old old style uniforms and hats can still be bought at NPC tailor or item seller.


3) equip a sewing kit (buy at Tailor or item seller)


4) SOME items will also require that you Use a profession production skill point:
you may need Textile knowledge (to plant certain seeds), Loricae Production or Helmet Production (to produce Armor and Helmets):

Making Cloth level 1 through 12 DOES NOT require a profession point be used.

You NEED 1 point toward the Profession Production skill "Textile Knowledge" to be able to PLANT Yucca, Thick Soft Cotton and Thin Soft Cotton which is then compounded at the Material Exchange NPC in Seville.

You NEED 1 point toward Helmet or Loricae (Armor) Production and the Sewing skill when making ANY type of uniform or helmet (Except Imperial Guardian armor+helmet requires Forging skill + Helmet or Loricae)

You NEED 1 point toward Helmet or Loricae (Armor) Production and the Sewing skill when making the restored items for lvl 155 Schmitz and Farell Uniforms and Helmets. (but most use lvl 155 Thomas or Primera series items). (Foundry skill is used for the restored weapons and jewelry with art production or one of the 4 weapon production skills)


** I tested the above bolded statements with attempting to make a "common" trader hat and a Labour Master suit.

The profession production interface; Planting, Loricae and helmet skills circled.





5) select the item you want to create from the sewing interface
a)

b)
*Note pet jewelry and old wedding items show in sewing interface...
**which is now bugged and says Ship building at the top.

c)
Choose the item from you list of learned drawings


*Caution
When you compound items the plants will be first taken from your character, then your ship, then your warehouse (of the city you are standing in).
The game does not ask you if you want to use items from your warehouse.. it just uses them.



Suggestions:
When making individual items do not auto compound. (you do not want accidentally use up extra items).
Use auto compound when making cloth.

Buy 1 ability reward gold from the item mall and use it to auto train sewing to 100.
Then make about 10-15 level 10 hats to train the skill up to 120.
(hats use the least materials and at least use to give the most exp per amount of materials)

First, collect enough cloth to create 15 hats. Then use a 4exp scroll and create your items.

Do NOT even try to do the sewing tasks (to make uniforms) in the Voyagers Times.
The drawings are near impossible to get.


Make only as much lvl 11 and 12 cloth as you need to create what ever item you want... it is VERY expensive as it requires 1 weaving tool (@ 20,000 silver) per piece of cloth.

A planting card lasts 31 Real life days (44640 minutes).
It begins counting down as soon as you claim it from the warehouse and does not stop even when logged off.

- Ele

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**The over all amount of plants harvested depends on planting level.
None of the planting stunts affects plant harvest numbers.

You will harvest less plants (of the same type) the lower the level you are.
Lower level seeds will give more plants than higher level seeds.  And you will HAVE to use lower level seeds if you level up "manually" (not using ability reward gold).



Planting Harvest examples: (Will be tested over a period starting 5/4/18 )
My planting character is level 120 planting, 1594 over all skills, Profession lvl 142.  Using a planting card and a Quality Hoe (lvl 101):

Base calculation: [each plant takes 4 min to ripen on a planting card] x 32 plants in the ground at any time.
If you were to get 1 plant from every plant harvested;  (you actually will get zero, 1 or 2 plants from each plant harvested)

32 plants per 4 min period x ((60min/hr)/4 min period) = 480 plants/ hr

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Perilla Frutescens Lvl 12 Normal crop; 480 plants harvested per hour (over a 14 hour period)

Poacynum Lvl 12 Textiles;

Thick Soft Cotton lvl;

Thin Soft Cotton;

.

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#2
Posted on 2018-01-06 19:19:26 | Show thread starter's posts only

Last updated 1/7/2018 - Ele

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