Boss name
| Stats and buffs
| Drops | Strategy and additional information
|
Swordsman Warrick (Floor 1)
| Accuracy 400
HP 160,000
| Proof of Battle (Grade 1)
Tough Blood (Superior)
| none
|
Swordsman Victor (Floor 2)
| Accuracy 450
HP 170,000
| Proof of Battle (Grade 1)
Blood Stone (Superior)
| none |
Swordsman Xeeq (Floor 3)
| Accuracy 450
HP 180,000
| Proof of Battle (Grade 1)
Attack Power Stone
Damage Bonus Stone
| none
|
Swordsman Ryon (Floor 4)
| Accuracy 500
HP 190,000 | Proof of Battle (Grade 1)
Attack Power Stone
Damage Bonus Stone
| none
|
Gunman Pedro (Floor 5)
| Accuracy 500
HP 200,000
| Proof of Battle (Grade 1)
Damage Bonus Stone
| none
|
Gunman Raul (Floor 6)
| Accuracy 500
HP 220,00
| Proof of Battle (Grade 1)
Damage Bonus Stone
| none
|
Elite Sniper Kahn (Floor 7)
| Accuracy 500
HP 240,000
| Proof of Battle (Grade 1)
Damage Bonus Stone
| none
|
Master Sniper Ralph (Floor 8)
| Accuracy 650
HP 260,000
| Proof of Battle (Grade 1)
Critical Stone
Damage bonus Stone
| none |
Legendary Sniper Wood (Floor 9)
| Accuracy 700
HP 280,000
| Proof of Battle (Grade 1) | none
|
Sniper Commander Bronco (Floor 10)
| Accuracy 700
HP 300,000
| Proof of Battle (Grade 1)
Attack Power Stone
Damage Bonus Stone
Blood Stone (Superior)
Crystal Shield Stone (Superior)
Magnetic Ore
| After this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
|
Guard Intern Casillas (Floor 11)
| Accuracy 700
HP 300,000
| Proof of Battle (Grade 2) | none
|
Guard Klass (Floor 12)
| Accuracy 700
HP 315,000
| Proof of Battle (Grade 2)
Attack Power Stone
Damage Bonus Stone
| none
|
Advanced Guard Karl (Floor 13)
| Accuracy 700
HP 360,000
| Proof of Battle (Grade 2)
Critical Stone
Damage Bonus Stone
| none
|
Elite Guard Mourinho (Floor 14)
| Accuracy 700
HP 450,000
| Proof of Battle (Grade 2)
Attack Power Stone
| none
|
Guard Intern Charles (Floor 15)
| Accuracy 750
HP 540,000
| Proof of Battle (Grade 2)
Attack Power Stone
Damage Bonus Stone
| none
|
Guard Ginerva (Floor 16)
| Accuracy 750
HP 630,000
| Proof of Battle (Grade 2)
Critical Stone
| none
|
Advanced Guard Vieri (Floor 17)
| Accuracy 750
HP 720,000
| Proof of Battle (Grade 2) | none |
Elite Guard Calen (Floor 18)
| no information available
HP 810,000
| Proof of Battle (Grade 2)
Critical Stone
| This room has 4 mechanisms. Activating the correct mechanism will spawn the boss, however, activating the wrong mechanism has a chance of spawning monsters with 3 times higher drop rate.
|
Guard Vice-Captain Moren (Floor 19)
| no information available
HP 855,000
| Proof of Battle (Grade 2)
Damage Bonus Stone
Huge Rock Essence (Ordinary)
| none
|
Guard Captain Kaz (Floor 20)
| HP 900,000
| Proof of Battle (Grade 2)
Attack Power Stone
Damage Bonus Stone
Critical Stone
Blazing flame Essence (Ordinary)
Energy-collecting Essence (Ordinary)
Moonstone Fragment
| After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
Sentry Intern Moses (Floor 21)
| HP 900,000
| Proof of Battle (Grade 3) | none |
Sentry Montgomery (Floor 22)
| HP 990,000
| Proof of Battle (Grade 3) | none |
Advanced Sentry Keane (Floor 23)
| HP 1,080,000 | Proof of Battle (Grade 3) | none |
Elite Sentry Clough (Floor 24)
| HP 1,125,000 | Proof of Battle (Grade 3) | none |
Sentry Vice-Captain Joel (Floor 25)
| HP 1,170,000
| Proof of Battle (Grade 3) | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
Sentry Captain Serena (Floor 26)
| HP 1,215,000
| Proof of Battle (Grade 3) | none |
Imperial Sergeant Chris (Floor 27)
| HP 1,250,000
| Proof of Battle (Grade 3) | none |
Imperial Staff Sergeant Porlock (Floor 28)
| HP 1,300,000
| Proof of Battle (Grade 3) | After this boss dies, a Mini-Game Officer will spawn and offer a player to play a mini game with him. Mini game is identical to the one in sailors bar called Chuzzle. Players are supposed to match identical trade goods. If the player wins, Mini-Game Officer will spawn a Tower Treasure Chest. It contains some extra Proof of Battle (Grade 3) and Proof of Battle (Grade 4) items.
|
Imperial Captain Arudel (Floor 29)
| HP 1,300,000 | Proof of Battle (Grade 3) | none
|
Imperial Commander Barshok (Floor 30)
| HP 1,500,000 | Proof of Battle (Grade 3)
Tough Iron Steel (Ordinary)
Tough Iron Steel Plate (Ordinary)
Tough Iron Steel Line (Ordinary)
Seal of Heaven
Moonstone Fragment
| After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
Corporal Diaz (Floor 31)
| HP 1,550,000 | Proof of Battle (Grade 3)
Blazing flame Essence (Superior)
| none
|
Corporal Jackson (Floor 32)
| HP 1,600,000 | Proof of Battle (Grade 3)
Huge Rock Essence (Superior)
| none |
Corporal Ricardo (Floor 33)
| HP 1,650,000 | Proof of Battle (Grade 3) | none |
Corporal George (Floor 34)
| HP 1,700,000 | Proof of Battle (Grade 3) | none |
Corporal Alonso (Floor 35)
| HP 1,750,000 | Proof of Battle (Grade 3)
Seal of Heaven
Conch Pearl
| After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
Corporal Rick (Floor 36) | HP 1,800,000 | Proof of Battle (Grade 3) | none |
Corporal Lee (Floor 37)
| HP 1,850,000 | Proof of Battle (Grade 3)
Energy-collecting Essence (Superior)
Huge Rock Essence (Superior)
| none |
Corporal Josh (Floor 38)
| HP 1,900,000 | Proof of Battle (Grade 3) | This room has 4 mechanisms. Activating the correct mechanism will spawn the boss, however, activating the wrong mechanism has a chance of spawning monsters with 3 times higher drop rate. |
Corporal Perry (Floor 39) | HP 1,950,000 | Proof of Battle (Grade 3) | none |
Corporal First-Class Montoya (Floor 40)
| HP 2,000,000 | Proof of Battle (Grade 3)
Huge Rock Essence (Superior)
Seal of Heaven
Conch Pearl
Moonstone Fragment
| Soul of Sabre does not work on this boss.
After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
Sergeant Draxido (Floor 41)
| no information available | Proof of Battle (Grade 4) | none |
Sergeant Argo (Floor 42) | no information available | Proof of Battle (Grade 4) | none |
Sergeant North (Floor 43) | HP 2,150,000
| Proof of Battle (Grade 4)
Tough Iron Steel (Superior)
| none |
Sergeant Soros (Floor 44)
| HP 2,200,000 | Proof of Battle (Grade 4) | none |
Sergeant Calypso (Floor 45) | HP 2,250,000 | Proof of Battle (Grade 4)
Conch Pearl
Moonstone Fragment
| After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
Sergeant Eason (Floor 46) | HP 2,300,000 | Proof of Battle (Grade 4) | none |
Sergeant Spencer (Floor 47)
| HP 2,350,000 | Proof of Battle (Grade 4) | none |
Sergeant Luke (Floor 48)
| HP 2,400,000 | Proof of Battle (Grade 4) | After this boss dies, a Mini-Game Officer will spawn and offer a player to play a mini game with him. Mini game is identical to the one in sailors bar called Chuzzle. Players are supposed to match identical trade goods. If the player wins, Mini-Game Officer will spawn a Tower Treasure Chest. It contains some extra Proof of Battle (Grade 4), Proof of Battle (Grade 5) and Conch Pearl items. |
Sergeant Nickson (Floor 49) | HP 2,500,000 | Proof of Battle (Grade 4) | none
|
First Sergeant Mark (Floor 50)
| HP 2,600,000 | Proof of Battle (Grade 4)
Conch Pearl
Moonstone Fragment
Tough Iron Steel Line (Superior)
God Spear Gift Bag
| Soul of Sabre does not work on this boss.
After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
Staff Sergeant Rola (Floor 51)
| HP 2,600,000 | Proof of Battle (Grade 4)
Blazing flame Essence (Perfect)
| none |
Staff Sergeant Cameron (Floor 52) | HP 2,650,000
Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable. | Proof of Battle (Grade 4) | none |
Staff Sergeant Sean (Floor 53)
| HP 2,650,000 | Proof of Battle (Grade 4) | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
Staff Sergeant Charr (Floor 54) | HP 2,700,000
Dodge 1100
Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.
Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable. | Proof of Battle (Grade 4) | none |
Staff Sergeant Hill (Floor 55)
| HP 2,700,000
This boss will use posion debuff which drains 3000 HP every second from players in the area around him.
| no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
Staff Sergeant Nick (Floor 56) | HP 1,750,000
This boss has to be killed in 1 minute.
| no information available | none |
Staff Sergeant Darren (Floor 57)
| HP 2,750,000
This boss will spawn 5 wizards near the end of the fight.
| no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
Staff Sergeant Sinclair (Floor 58) | HP 2,800,000
This boss will spawn 5 wizards near the end of the fight. | no information available | none |
Staff Sergeant Naboo (Floor 59) | HP 2,800,000
This boss will spawn 5 wizards near the end of the fight. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
Master Sergeant Miller (Floor 60)
| HP 3,000,000
This boss will spawn 5 wizards near the end of the fight. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
2nd Lieutenant Dolan (Floor 61)
| HP 3,000,000
Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.
Dodge
Increases Dodge by 500. Lasts 1 minute. Not stackable. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
2nd Lieutenant Parker (Floor 62)
| HP 2,500,000
This boss has to be killed in 1 minute.
| no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
2nd Lieutenant Christianson (Floor 63)
| HP 3,100,000
This boss has a very high dodge. At least 1450 accuracy is required.
| no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
2nd Lieutenant Lopez (Floor 64)
| HP 3,200,000
Dodge
Increases Dodge by 1600. Lasts 1 minute. Not stackable.
Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
2nd Lieutenant Brucie (Floor 65)
| HP 3,200,000
Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.
Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
2nd Lieutenant Safin (Floor 66) | HP 3,300,000
Critical Strike Prevention
Increases Critical Strike Resist by 300. Lasts 2 minutes. Not stackable.
Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.
Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
2nd Lieutenant Ferrer (Floor 67) | HP 3,300,000
Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.
Critical Strike Prevention
Increases Critical Strike Resist by 300. Lasts 2 minutes. Not stackable.
Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
2nd Lieutenant Tomas (Floor 68) | HP 3,400,000
Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.
Critical Strike Prevention
Increases Critical Strike Resist by 300. Lasts 2 minutes. Not stackable.
Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |

2nd Lieutenant Stephan (Floor 69) | HP 3,400,000
Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.
Critical Strike Prevention
Increases Critical Strike Resist by 300. Lasts 2 minutes. Not stackable.
Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |

Lieutenant Gragon (Floor 70)
| HP 3,600,000
Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.
Critical Strike Prevention
Increases Critical Strike Resist by 300. Lasts 2 minutes. Not stackable.
Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |

Aruj (Floor 71)
| HP 3,800,000
This boss will spawn a bunch of small mobs at the very end which don't actually deal any damage and are easily killable with SOS and Tornado Slashes. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |

Alvaro (Floor 72)
| HP 4,000,000
At exactly 50% of HP, this boss will split into a bunch of smaller bosses named FightNpc05846 which are impossible to kill. In order to get pass this boss, the player needs to run away once the boss starts splitting. If the player doesn't get aggro on the small bosses they will disappear and the original boss will reappear after a few seconds.
At around 400k HP, this boss will buff his attack, damage bonus and critical strike, at which point the player should stun him with a bull and hammer skill. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |

Ali (Floor 73)
| HP 4,200,0000
At around 400k HP, this boss will buff his attack, damage bonus and critical strike, at which point the player should stun him with a bull and hammer skill. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |

Serra (Floor 74)
| HP 4,400,000
This boss is supposed to split like the one on level 72, but due to a bug, he does not. | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
[img=50x50](Floor 75)
| HP ??
[img]no information available | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
[img=50x50](Floor 76)
| HP ??
[img]no information available | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
[img=50x50](Floor 77)
| HP ??
[img]no information available | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
[img=50x50](Floor 78)
| HP ??
[img]no information available | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
[img=50x50](Floor 79)
| HP ??
[img]no information available | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |
[img=50x50](Floor 80)
| HP ??
[img]no information available | no information available | After this boss dies, a priest will spawn which allows players to fully restore their HP and SP. |