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[Guides] Seville Golden Tower Instance

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#1
Posted on 2015-07-08 13:29:08 | Show thread starter's posts only

Seville Golden Tower Instance




Basic information

This guide contains basic information about Seville Golden Tower instance that is currently available in game version [0.134].



Table of contents

1) Basic introduction and information
2) List of floors



Introduction

Seville Golden Tower instance has been introduced in one of the small patches (patch 0.117) after Hurricane Island Mystery version.
Seville Golden Tower is designed for players above level 140. Unlike other instances, this is a solo instance which means only players that are not teamed up are allowed to enter. It promotes solo play instead of team play.

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#2
Posted on 2015-07-08 13:29:23 | Show thread starter's posts only

Basic information

Requirement:
- Profession Level: 140+
- No team

Number of entries each day:
- 1 time free
- each extra entry requires SOV (100, 200, 400, 800...)

Difficulty:
- ★★★★★★★★★★

Location:
- Atlantic High sea scene > Seville Port [295.9, -236.5] > Seville Suburb [-47.2, 23.3] > Seville Golden Tower [109.6, 144.8]



Introduction

Seville Golden Tower is located in Seville Suburb. Entrance to this instance can be found at the coordinates [109.6, 144.8] or by using auto track function.
In order to enter the instance, player needs to meet the requirements listed above.
Instance is designed for players with the level 140 equipment and above. There are a number of different tactics used to survive this instance, they will be explained in details later. Players can enter the instance only one time each day for free. Extra entries will cost Special Offer Voucher, starting from 100 and doubling up for every new entry.

Once the player exits the instance, there is no way to go back in again.



Instance layout

Instance consist of 70 floors. Each floor is guarded by a single boss. After a player successfully kills the boss, a door to the next level will open. There are no other monsters except bosses.

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#3
Posted on 2015-07-08 13:43:36 | Show thread starter's posts only

List of floors, drops and bosses

As mentioned above, instance consists of 70 floors. Each floor contains a single boss. Each boss is unique and has its own stats and skills. Difficulty increases proportionally with the floor level.

Bosses are neutral and they will never initiate the attack first. Player is allowed to stay on a level as long as he wants, but soon as he initiates attack, a 2 minutes timer will start. If the timer runs out, player will automatically die. Since there is no way to get back into the instance, that means game over. If the player kills the boss within the 2 minutes, a door to the next level will appear. Because of the time limit, instance is best done by DPS players. Players with a tank role will have a hard time killing the bosses within the time limit.

Players are allowed to use pets, potions, double skills etc. These can help a lot. Every 10 levels or so, a priest will spawn allowing the players to heal. Between those, players need to heal themselves so its highly recommended to bring a lot of healing potions.


Table below contains a list of bosses found inside the instance, their stats, skills and drops. Please note that I have only wrote the drops that were actually dropped to me in game, not the ones claimed by system.



FloorDrops
Level 1-10Proof of Battle (Grade 1)
Blood Stone (Superior)
Tough Blood (Superior)
Amethyst Stone (Superior)
Crystal Shield Stone (Superior)
Attack Power Stone
Damage Bonus Stone
Critical Stone

Level 10 drops 1 to 5 Magnetic Ores
Level 11-20Proof of Battle (Grade 2)
Attack Power Stone
Damage Bonus Stone
Critical Stone
Blazing flame Essence (Ordinary)
Huge Rock Essence (Ordinary)
Witch's Eye Essence (Ordinary)
Shadow-escaping Essence (Ordinary)
Energy-collecting Essence (Ordinary)

Level 20 drops 10 to 30 Moonstone Fragments
21-40Proof of Battle (Grade 3)
41-60Proof of Battle (Grade 4)
61-70Proof of Battle (Grade 5)







Boss name
Stats and buffs
DropsStrategy and additional information
Swordsman Warrick (Floor 1)
Accuracy 400
HP 160,000
Proof of Battle (Grade 1)
Tough Blood (Superior)
none
Swordsman Victor (Floor 2)
Accuracy 450
HP 170,000
Proof of Battle (Grade 1)
Blood Stone (Superior)
none
Swordsman Xeeq (Floor 3)
Accuracy 450
HP 180,000
Proof of Battle (Grade 1)
Attack Power Stone
Damage Bonus Stone
none
Swordsman Ryon (Floor 4)
Accuracy 500
HP 190,000
Proof of Battle (Grade 1)
Attack Power Stone
Damage Bonus Stone

none
Gunman Pedro (Floor 5)
Accuracy 500
HP 200,000
Proof of Battle (Grade 1)
Damage Bonus Stone
none
Gunman Raul (Floor 6)
Accuracy 500
HP 220,00
Proof of Battle (Grade 1)
Damage Bonus Stone

none
Elite Sniper Kahn (Floor 7)
Accuracy 500
HP 240,000
Proof of Battle (Grade 1)
Damage Bonus Stone
none
Master Sniper Ralph (Floor 8)
Accuracy 650
HP 260,000
Proof of Battle (Grade 1)
Critical Stone
Damage bonus Stone
none
Legendary Sniper Wood (Floor 9)
Accuracy 700
HP 280,000
Proof of Battle (Grade 1)none
Sniper Commander Bronco (Floor 10)
Accuracy 700
HP 300,000
Proof of Battle (Grade 1)
Attack Power Stone
Damage Bonus Stone
Blood Stone (Superior)
Crystal Shield Stone (Superior)
Magnetic Ore
After this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Guard Intern Casillas (Floor 11)
Accuracy 700
HP 300,000
Proof of Battle (Grade 2)none
Guard Klass (Floor 12)
Accuracy 700
HP 315,000
Proof of Battle (Grade 2)
Attack Power Stone
Damage Bonus Stone
none
Advanced Guard Karl (Floor 13)
Accuracy 700
HP 360,000
Proof of Battle (Grade 2)
Critical Stone
Damage Bonus Stone
none
Elite Guard Mourinho (Floor 14)
Accuracy 700
HP 450,000
Proof of Battle (Grade 2)
Attack Power Stone
none
Guard Intern Charles (Floor 15)
Accuracy 750
HP 540,000
Proof of Battle (Grade 2)
Attack Power Stone
Damage Bonus Stone
none
Guard Ginerva (Floor 16)
Accuracy 750
HP 630,000
Proof of Battle (Grade 2)
Critical Stone
none
Advanced Guard Vieri (Floor 17)
Accuracy 750
HP 720,000
Proof of Battle (Grade 2)none
Elite Guard Calen (Floor 18)
no information available
HP 810,000
Proof of Battle (Grade 2)
Critical Stone
This room has 4 mechanisms. Activating the correct mechanism will spawn the boss, however, activating the wrong mechanism has a chance of spawning monsters with 3 times higher drop rate.
Guard Vice-Captain Moren (Floor 19)
no information available
HP 855,000
Proof of Battle (Grade 2)
Damage Bonus Stone
Huge Rock Essence (Ordinary)
none
Guard Captain Kaz (Floor 20)
HP 900,000
Proof of Battle (Grade 2)
Attack Power Stone
Damage Bonus Stone
Critical Stone
Blazing flame Essence (Ordinary)
Energy-collecting Essence (Ordinary)
Moonstone Fragment
After this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Sentry Intern Moses (Floor 21)
HP 900,000
Proof of Battle (Grade 3)none
Sentry Montgomery (Floor 22)
HP 990,000
Proof of Battle (Grade 3)none
Advanced Sentry Keane (Floor 23)
HP 1,080,000Proof of Battle (Grade 3)none
Elite Sentry Clough (Floor 24)
HP 1,125,000Proof of Battle (Grade 3)none
Sentry Vice-Captain Joel (Floor 25)
HP 1,170,000
Proof of Battle (Grade 3)After this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Sentry Captain Serena (Floor 26)
HP 1,215,000
Proof of Battle (Grade 3)none
Imperial Sergeant Chris (Floor 27)
HP 1,250,000
Proof of Battle (Grade 3)none
Imperial Staff Sergeant Porlock (Floor 28)
HP 1,300,000
Proof of Battle (Grade 3)After this boss dies, a Mini-Game Officer will spawn and offer a player to play a mini game with him. Mini game is identical to the one in sailors bar called Chuzzle. Players are supposed to match identical trade goods. If the player wins, Mini-Game Officer will spawn a Tower Treasure Chest. It contains some extra Proof of Battle (Grade 3) and Proof of Battle (Grade 4) items.
Imperial Captain Arudel (Floor 29)
HP 1,300,000Proof of Battle (Grade 3)none
Imperial Commander Barshok (Floor 30)
HP 1,500,000Proof of Battle (Grade 3)
Tough Iron Steel (Ordinary)
Tough Iron Steel Plate (Ordinary)
Tough Iron Steel Line (Ordinary)
Seal of Heaven
Moonstone Fragment
After this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Corporal Diaz (Floor 31)
HP 1,550,000Proof of Battle (Grade 3)
Blazing flame Essence (Superior)
none
Corporal Jackson (Floor 32)
HP 1,600,000Proof of Battle (Grade 3)
Huge Rock Essence (Superior)
none
Corporal Ricardo (Floor 33)
HP 1,650,000Proof of Battle (Grade 3)none
Corporal George (Floor 34)
HP 1,700,000Proof of Battle (Grade 3)none
Corporal Alonso (Floor 35)
HP 1,750,000Proof of Battle (Grade 3)
Seal of Heaven
Conch Pearl
After this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Corporal Rick (Floor 36)HP 1,800,000Proof of Battle (Grade 3)none
Corporal Lee (Floor 37)
HP 1,850,000Proof of Battle (Grade 3)
Energy-collecting Essence (Superior)
Huge Rock Essence (Superior)
none
Corporal Josh (Floor 38)
HP 1,900,000Proof of Battle (Grade 3)This room has 4 mechanisms. Activating the correct mechanism will spawn the boss, however, activating the wrong mechanism has a chance of spawning monsters with 3 times higher drop rate.
Corporal Perry (Floor 39)HP 1,950,000Proof of Battle (Grade 3)none
Corporal First-Class Montoya (Floor 40)
HP 2,000,000Proof of Battle (Grade 3)
Huge Rock Essence (Superior)
Seal of Heaven
Conch Pearl
Moonstone Fragment
Soul of Sabre does not work on this boss.
After this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Sergeant Draxido (Floor 41)
no information availableProof of Battle (Grade 4)none
Sergeant Argo (Floor 42)no information availableProof of Battle (Grade 4)none
Sergeant North (Floor 43)HP 2,150,000
Proof of Battle (Grade 4)
Tough Iron Steel (Superior)
none
Sergeant Soros (Floor 44)
HP 2,200,000Proof of Battle (Grade 4)none
Sergeant Calypso (Floor 45)HP 2,250,000Proof of Battle (Grade 4)
Conch Pearl
Moonstone Fragment

After this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Sergeant Eason (Floor 46)HP 2,300,000Proof of Battle (Grade 4)none
Sergeant Spencer (Floor 47)
HP 2,350,000Proof of Battle (Grade 4)none
Sergeant Luke (Floor 48)
HP 2,400,000Proof of Battle (Grade 4)After this boss dies, a Mini-Game Officer will spawn and offer a player to play a mini game with him. Mini game is identical to the one in sailors bar called Chuzzle. Players are supposed to match identical trade goods. If the player wins, Mini-Game Officer will spawn a Tower Treasure Chest. It contains some extra Proof of Battle (Grade 4), Proof of Battle (Grade 5) and Conch Pearl items.
Sergeant Nickson (Floor 49)HP 2,500,000Proof of Battle (Grade 4)none
First Sergeant Mark (Floor 50)
HP 2,600,000Proof of Battle (Grade 4)
Conch Pearl
Moonstone Fragment
Tough Iron Steel Line (Superior)
God Spear Gift Bag
Soul of Sabre does not work on this boss.
After this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Staff Sergeant Rola (Floor 51)
HP 2,600,000Proof of Battle (Grade 4)
Blazing flame Essence (Perfect)
none
Staff Sergeant Cameron (Floor 52)HP 2,650,000

Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.
Proof of Battle (Grade 4)none
Staff Sergeant Sean (Floor 53)
HP 2,650,000Proof of Battle (Grade 4)After this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Staff Sergeant Charr (Floor 54)HP 2,700,000
Dodge 1100

Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.

Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable.
Proof of Battle (Grade 4)none
Staff Sergeant Hill (Floor 55)
HP 2,700,000
This boss will use posion debuff which drains 3000 HP every second from players in the area around him.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Staff Sergeant Nick (Floor 56)HP 1,750,000
This boss has to be killed in 1 minute.
no information availablenone
Staff Sergeant Darren (Floor 57)
HP 2,750,000
This boss will spawn 5 wizards near the end of the fight.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Staff Sergeant Sinclair (Floor 58)HP 2,800,000
This boss will spawn 5 wizards near the end of the fight.
no information availablenone
Staff Sergeant Naboo (Floor 59)HP 2,800,000
This boss will spawn 5 wizards near the end of the fight.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
Master Sergeant Miller (Floor 60)
HP 3,000,000
This boss will spawn 5 wizards near the end of the fight.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
2nd Lieutenant Dolan (Floor 61)
HP 3,000,000

Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.

Dodge
Increases Dodge by 500. Lasts 1 minute. Not stackable.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
2nd Lieutenant Parker (Floor 62)
HP 2,500,000

This boss has to be killed in 1 minute.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
2nd Lieutenant Christianson (Floor 63)
HP 3,100,000
This boss has a very high dodge. At least 1450 accuracy  is required.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
2nd Lieutenant Lopez (Floor 64)
HP 3,200,000

Dodge
Increases Dodge by 1600. Lasts 1 minute. Not stackable.

Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
2nd Lieutenant Brucie (Floor 65)
HP 3,200,000

Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.

Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
2nd Lieutenant Safin (Floor 66)HP 3,300,000

Critical Strike Prevention
Increases Critical Strike Resist by 300. Lasts 2 minutes. Not stackable.

Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.

Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
2nd Lieutenant Ferrer (Floor 67)HP 3,300,000

Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.

Critical Strike Prevention
Increases Critical Strike Resist by 300. Lasts 2 minutes. Not stackable.

Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
2nd Lieutenant Tomas (Floor 68)HP 3,400,000

Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.

Critical Strike Prevention
Increases Critical Strike Resist by 300. Lasts 2 minutes. Not stackable.

Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.

2nd Lieutenant Stephan (Floor 69)
HP 3,400,000
Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.

Critical Strike Prevention
Increases Critical Strike Resist by 300. Lasts 2 minutes. Not stackable.

Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.

Lieutenant Gragon (Floor 70)
HP 3,600,000

Defense
Increases Damage Reduction by 100 and Defense by 1000.
Lasts 2 minutes. Stackable.

Critical Strike Prevention
Increases Critical Strike Resist by 300. Lasts 2 minutes. Not stackable.

Ultimate Defense
Increases Damage Reduction by 10000 and Defense by 50000. Lasts 2 minutes. Not stackable.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.

Aruj (Floor 71)
HP 3,800,000

This boss will spawn a bunch of small mobs at the very end which don't actually deal any damage and are easily killable with SOS and Tornado Slashes.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.

Alvaro (Floor 72)
HP 4,000,000

At exactly 50% of HP, this boss will split into a bunch of smaller bosses named FightNpc05846 which are impossible to kill. In order to get pass this boss, the player needs to run away once the boss starts splitting. If the player doesn't get aggro on the small bosses they will disappear and the original boss will reappear after a few seconds.

At around 400k HP, this boss will buff his attack, damage bonus and critical strike, at which point the player should stun him with a bull and hammer skill.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.

Ali (Floor 73)
HP 4,200,0000

At around 400k HP, this boss will buff his attack, damage bonus and critical strike, at which point the player should stun him with a bull and hammer skill.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.

Serra (Floor 74)
HP 4,400,000

This boss is supposed to split like the one on level 72, but due to a bug, he does not.
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
[img=50x50](Floor 75)
HP ??

[img]no information available
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
[img=50x50](Floor 76)
HP ??

[img]no information available
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
[img=50x50](Floor 77)
HP ??

[img]no information available
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
[img=50x50](Floor 78)
HP ??

[img]no information available
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
[img=50x50](Floor 79)
HP ??

[img]no information available
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.
[img=50x50](Floor 80)
HP ??

[img]no information available
no information availableAfter this boss dies, a priest will spawn which allows players to fully restore their HP and SP.

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#4
Posted on 2015-07-11 11:43:38 | Show thread starter's posts only

Additional information:



Guide status: Completed
Last update: 2015-07-11


Discussion thread: Discussion on "Seville Golden Tower"




About

Guide is completed. I will no longer update this guide, unless someone finds a reason, for example wrong values, wrong drops etc...
Any additional information, bugs, wrong information, send them on my forum/in game pm or post on discussion thread and ill add/remove them.




Changelog

2015-07-11 - Added missing levels.
2015-07-08 - Made from scratch.





Special thanks to:

  • Ele - Updating and moderating the guide.
  • Spike69Nx - Providing information about the floor 54 and above.
  • dragoner003 - Providing general info about the drops, stats and debuffs.


Thanks everyone who contributed to this guide in any way!



Created by DSofa.

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