**Parry**

Parry has a chance of reducing the incoming damage by some percentage. The formula used to calculate the percentage of reduced damage is unknown.

The formula used to calculate the chance of activating is as follows:

Graphing the formula above, we can notice the graph has an asymptote at 100%. Its slowly approaching it, but never quite reaches it. This basically means that no matter how many parry character has, it will never reach a 100% chance of activating. We can also see that the graph grows more rapidly on the interval between 0 to 500, while it grows more slowly on the interval between 500 to 1000. This means that adding 500 parry from 0 to 500 will increase the chance of activating by 50%, while adding another 500 parry from 500 to 1000 will only increase the additional chance of 16%.

**Example**

**Technique and Reaction**
Technique increases the chance to successfully hit with certain skills. Reaction works opposite, reducing the chance to successfully hit with certain skills.

Those skills include: Lightning Slash, Critical Stab, Rapid Fire, Power Slash, Stab, Wounding Shot, Sniping, Thunder Hack, Soul of Sabre, Sword Dance, Rage of God.

The formula used to calculate the chance of successfully hitting with a skill is as follows:

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* Last edited by DSOFA at 2015-1-1 03:32 *]