The Ancient Grave - Level 4

__Level Introduction__

The grave, the lvl where people make most of their money from HI. All of the mobs in this lvl drop CO and it on average has a better drop rate than cliff valley.

The grave is also a maze with large rooms that have smaller rooms inside. separating the rooms are locked doors

In order to pass from one room to another a door must be either

1. Unlocked

2. Walked through using known door bug

you can walk through any door using the bug, however to get dante to spawn you MUST unlock the door leading into dantes chamber at the very north of the grave.

__Doors__

__Walking Through__

the easiest and fastest method for getting around in the grave, this bug has been around since the beginning of the instance and is known about and allowed to be used

to walk through, place your character into walking mode (ALT+R)

Assuming a character is 6 feet tall in game

put character about 6 feet from door in walking mode, then click several feet behind the door on the floor

your character will start to move to go there, but the door is in the way

when your character is only 1-2 feet from the door quickly use ALT+R to go into running mode

when timed correctly your character will run through the door to the other side.

if you have problems getting it down i suggest asking an instance veteran to come along and show you.

__Opening the Doors__

The hardest and longest way to do the grave. But the info is still needed to at least open Dante's door at the end

the doors is the hardest part and difficult to explain, especially in text and not actually being there and showing a person, but ill try....

If you click on any door a window will open and tell you a number value for that door, lets say you click on a door and it says 4

to open door 4 you must find 2 golems that add up to 4, you can only use 2 golems total, no more, no less. the kicker is none of the golems have their number posted on them

so you must guess which golems to use, when you use 2 and it opens a door, then u can have a pretty good idea what the values of those 2 are

so back to door 4, you can use any 2 that add to that, so either 2+2 or 3+1

there is a set path to take from the entrance to dante, the numbers near the entrance will start out lower then progressively start getting higher the further you go.

another thing to note: the golems needed for a door are usually in the immediate area, and they will be in a place that you have already opened up.

so when you first start you have access to only the 1 large room in front of you, even the smaller room in the middle is closed

so lets say its the door on the left that is 4, and you find the golem at the top left and bottom right of the room open it

now you have access to the left large room

so you go into that room and check all the doors for the one with the next highest number

lets say its the one on the north side and its value is 10

you find the golems on the right top and bottom add to 10, top is 6 and bottom is 4, now the 10 door is open and you have access to that room

now you repeat the process search each door in the new room for the next higher up

lets say you find its the middle room door and its value is 22, yes numbers can shoot up fast

well non of the numbers have been that large yet and you can only use 2 golems, so then you are looking for higher numbers

you find the top left golem and a 2 golem from the first room opens the door 20+2

you continue finding the next higher door and follow the path til it leads you to dantes door

At Dante's Door

OK now you are at Dante's Door, either you opened all them along the way, or you took the speedy way and walked through them as most of us do.

if you opened all the doors to that point you have a good idea how the path goes and opening Dante shouldnt be hard, but what if you took the shortcut there and have no idea the door orders?

Well there is kinda a speedy way to figure out dantes door combo too if you just got there

forgetting the previous examples above lets make our own Dante door and surrounding door values

When doing this I always check Dante, Left side, right side, bottom and middle
huh? here a diagram
| Ok so lets say we have the following
D 46, L 42, R 68, M 92, B 50
That looks like
| So knowing in the grave your path goes from lower numbers to higher numbers you can extrapolate what the path would be
you would open the left left door come in and open the left door (42) then next to Dante (46) |

so based on that you can guess that the golems to open Dante are going to be in either the room dante connects to or on the left side of the room and grave, and since the middle room is higher it wont be that golem used either

so based on that we can make a probable area to search

adding some numbers to the golems for identity ill add 1-10, 1 being the most likely used in the answer to 10 being most unlikely based on the set of door values

my first guess would be a combination of 1:3, 2:3, then maybe 4:2, 5:2, 4:1, 5:1, etc etc

now when you start getting further away from dantes door, say in my diagram golems 6+ the probability that a particular golem is used is based on the door values around it, to its left and right

so if say the door down from 42 was 40, then that middle room was 38, then 10 golems probability might go up to say 7 or 8 instead of 10

basically its all weighted statistics and the door values around the golems provide the statistical weight

If you went through all this scratching your head and still dont quite get it, maybe this video will help

thanks to vcogonepro for making it a couple years back, i know it really helped me learn the system

videos by: vcogonepro
Part 1 - Opening the Doors the normal way
[flash]http://www.youtube.com/v/-n5gKmH30sw?version=3&hl=en_US&rel=0[/flash] | Part 2 - Normal way conclusion / explanation of the shortcut method
[flash]http://www.youtube.com/v/m3G-Hlbsx1c?version=3&hl=en_US&rel=0[/flash] |

__Mobs__
Skeleton Knight

Skeleton Archer - ranged attack

Zombie

Grave Blood Corpse

Mutant Corpse Lord

__Mob Buffs/Skills__
Zombie - Poison

Corpse Lord - HP drain skill, takes 1-2k HP on average per use, in groups they can drain hp fast

__Boss__
Grave Robber Dante

Dante's Skeleton

__Boss Buffs/Skills__
Dante uses a skill that takes away 500 defense - can be cleared with holy meds or freeze hat

Upon Dantes death the skeleton spawns, when it spawns it also gives 10 seconds of coma

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* Last edited by seleniummc at 2012-6-7 18:36 *]