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Discussion thread for: Colony (Guild Built City) Guide
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Table of Contents
1) Colony Locations (Below) - 2 different maps showing colony locations
2) How to create a colony ; Link to guide; Colony Creation
3) How to level a Colony Port (Below) - Port leveling using goods submission (no info found on leveling w/ guild contribution)
4) How to raise Colony Index - (Below) Index is needed to purchase items
5) Colony Index raising and Port leveling Tool -Link to Excel program to calculate leveling expenses and forecast possibilities
6) The colony tech trees ; Link to the Colony tech-tree Guide
7) The colony types and Items available at/to each type of colony (Below)
8) Guild City built Supplier; Items available at all colonies to all colony members (Below)
9) screen shots of different colony styles at different levels (Below)
10) How to trade between colonies (Below)
IGG/VCO calls the Colonies "guild build cities" which the regular player finds very confusing, because regular cities are also "built up" buy the guilds that own them.
Therefore most players refer to "guild built cities" as colonies and so will this guide.
On the closing of cities .... a post by wicketkeeper
There are 2 options for guild leaders and vice leaders at the foreign affairs minister NPC. one is to open/close the colony and one is to open/close the npcs. when the npcs are open anyone can buy anything including special items the colony gives, regardless if they're a member of the colony owning guild or not. when the npcs are closed only provisions and trade goods can be purchased by anyone except for officers of that guild.
some guilds open npcs and close the colony to outsiders, so that those within the guild can enter and buy from all npcs, regardless of rank, while others can't get in. this makes it easier on leader and viceleader because they don't have to visit the colony each time someone would like to buy something, and guild members can buy items when the leaders aren't around or are busy. mostly i leave my guild's colony open, and npcs also, but since our colony is level 10 every 10 days i close it so that no random person can come in and buy up the MO and melting stones rewards. but this is because our colony is collection, so if outsiders did buy materials only trade index is lost. military and industry colonies lose indexes that are more expensive and time consuming to replace when certain items are bought there, so are more likely to be closed to the public.
and JAYFITZY adds...
Another reason would be sieges.
Colonies are often closest staging points to launch attacks on motherships during sieges, if a colony is closed then your enemies cannot launch attacks from there thus possibly buying yourself more time
[ Last edited by xanthian31 at 2011-11-1 22:22 ]
Monday, December 25, 2017