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[Guides] Profession Skills + Stunts - Everything we have as of 4/2011

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#1
Posted on 2011-04-04 13:35:13 | Show thread starter's posts only

This is a combination of many guides:
Quick links to sections:
1) This first one will help you decide which profession to choose, by comparing the skills of each profession. (scroll down to see)
2)  The second guide is a list of when you get your profession points (at what levels)
3)  The third guide will show the layout or "trees" of skills.  Oftentimes you can not buy a skill until you have bought another skill first.
(Guide is incomplete; missing some land skill trees)
4)  The 4th guide will have full descriptions of each skill and the number of points you can put towards it.
(Guide is incomplete only covers AB, EG adn RMO sea skills)
5)  The 5th guide is a translation from the chisese game it  (Also incomplete it only shows AB, EG and RMO skills)

This is all we have at the moment after a great guide was erased by its author when he left the game.

I did not write any of these guides.  And as they are mostly photos I can not update them.
If you see a typed text mistake pm me. But any mistake in a photo can not be fixed (by me) my photo shop skills are not good enough.  - Ele

It looks like at least 2 authors (in this guide) may have stopped playing this game.  So please do not expect any updates.

-------------------------------------------------------------------------
Access professions skills in game by typing Ctrl+S or clicking the "profession skills (crossed pistols)" icon in the ships wheel at bottom right of your screen.
------------------------------------------------------------------------

Guide by MaximumMadness

Profession Skills Comparison Tables

I originally made this to help me decide which profession to pick. I wanted to see the "pros" and "cons" of each profession and to note what skills I'll be missing out on from the other professions. I also included how many points you get for each category (sea battle, land battle and production) and how many possible options for spending/allocating points. I hope it helps.

Legend :
A - active - you will get a new skill and icon that can be activated from the command window or assigned to quick slot/keys
P - positive - improves a skill or stunt
RMO - Royal Military Officer
EG - Empire Guardian
CP - Caribbean Pirate
TH - Treasure Hunter
AB - Armed Businessman

*Please take note of "possible points allocation / total points options" as these numbers represent how many points are given for each category (sea battle, land battle and production) and the total options available for allocating. For example in Sea Battle for Royal Military Officer you are allowed 35 points but have 83 options for spending/allocating points at job level 120. Empire Guardian has 20/42 possible allocated points at job level 120. Since the skills are available in a tech-tree format please take time to check the requirements to open certain skills. This means that some of the more interesting skills can only be opened by "sacrificing" other skills or concentrating on some parts and neglecting other parts of the tech-tree as it is impossible to open all skills in each category for any profession.*










Thanks to KingAurelius for suggestion and source of icons.
Thanks to Palmy for correction for "Enhanced Rage of God" under Empire Guardian and it's corresponding "total points options".
Thanks to ledhed for pointing out a reminder for skill points allocation.

Added note to "Falchion Skill" description : "Increases attack and defense when equipping a sword (falchion???)."

Please tell me if there any mistakes and corrections. Thanks. I try my best to make this accurate and concise.

[ Last edited by xanthian31 at 2011-4-4 17:59 ]

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#2
Posted on 2011-04-04 13:39:32 | Show thread starter's posts only

This guide originally written by CorpWright
but the numbers rave been reorganized and changed by me.  - Ele

** All numbers have been changed to match the E-Book.  If you have data proving these numbers are incorrect please post it!!!  
- Ele



Imperial Guardian
LandSeaProduction
Point   Level
1          3
2          6
3          9
4          12
5          15
6          30
7          33
8          36
9          39
10         42
11         45
12         48
13         51
14         54
15         57
16         60
17         63
18         66
19         69
20         72
21         75
22         78
23         81
24         84
25         87
26         90
27         93
28         96
29         99
30         102
31         105
32         108
33         111
34         114
35         117

Point   Level
1          18
2          21
3          24
4          27
5          30
6          36
7          42
8          48
9          54
10         60
11         66
12         72
13         78
14         84
15         90
16         96
17         102
18         108
19         114
20         120





















Point   Level
1          21
2          41
3          61
4          81
5          101











































Royal Military Officer
   Land  Sea Production
Point   Level
1          3
2          6
3          9
4          12
5          15
6          30
7          36
8          42
9          48
10         54
11         60
12         66
13         72
14         78
15         84
16         90
17         96
18         102
19         108
20         114




















Point   Level
1          18
2          21
3          24
4          27
5          30
6          33
7          36
8          39
9          42
10        45
11        48
12        51
13        54
14        57
15        60
16        63
17        66
18        69
19        72
20        75
21        78
22        81
23        84
24        87
25        90
26        93
27        96
28        99
29        102
30        105
31        108
32        111
33        114
34         117
35         120

Point   Level
1          21
2          41
3          61
4          81
5          101









































Caribbean Pirate
   Land   Sea  Production
Point   Level
1          3
2          6
3          9
4          12
5          15
6          32
7          36
8          40
9          44
10         48
11         52
12         56
13         60
14         64
15         68
16         72
17         76
18         80
19         84
20         88
21         92
22         96
23         100
24         104
25         108
26         112
27         116
28         120
Point   Level
1          18
2          21
3          24
4          27
5          30
6          31
7          35
8          39
9          43
10        47
11        51
12        55
13        59
14        63
15        67
16        71
17        75
18        79
19        83
20        87
21        91
22        95
23        99
24        103
25        107
26        111
27        115
28        119
Point   Level
1          21
2          41
3          61
4          81
5          101

































Treasure Hunter
  Land  Sea
    Production
Point   Level
1          3
2          6
3          9
4          12
5          15
6          31
7          35
8          39
9          43
10        47
11        51
12        55
13        59
14        63
15        67
16        71
17        75
18        79
19        83
20        87
21        91
22        95
23        99
24        103
25        107
26        111
27        115
28        119
Point   Level
1          18
2          21
3          24
4          27
5          30
6          32
7          36
8          40
9          44
10         48
11         52
12         56
13         60
14         64
15         68
16         72
17         76
18         80
19         84
20         88
21         92
22         96
23         100
24         104
25         108
26         112
27         116
28         120
Point   Level
1          21
2          41
3          61
4          81
5          101

































Armed Businessman
  Land   Sea Production
Point   Level
1          3
2          6
3          9
4          12
5          15
6          32
7          36
8          40
9          44
10         48
11         52
12         56
13         60
14         64
15         68
16         72
17         76
18         80
19         84
20         88
21         92
22         96
23         100
24         104
25         108
26         112
27         116
28         120
Point   Level
1          18
2          21
3          24
4          27
5          30
6          31
7          35
8          39
9          43
10        47
11        51
12        55
13        59
14        63
15        67
16        71
17        75
18        79
19        83
20        87
21        91
22        95
23        99
24        103
25        107
26        111
27        115
28        119
Point   Level
1          21
2          41
3          61
4          81
5          101
































[ Last edited by xanthian31 at 2011-4-4 17:18 ]

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#3
Posted on 2011-04-04 14:37:23 | Show thread starter's posts only

Guide by TheEdd

I was having problems reading the new skill trees with the trillions of new thumbnails and be able to compare them to understand better weaknesses and strengths.
So I copied and pasted a ton of screenies to make a nice more self -explanatory tree collage.
Hope it helps.


____________________________________________________________________________________________
I noticed the Production tree is the same for every job so here it is.

Production - 5 points max


_____________________________________________________________________________________________

Armed Businessman ; Land - 28 points max


Armed Businessman ; Sea - 28 points max


______________________________________________________________________________________________

Emperor's Guardian: Land - 35 points max
** Photo missing from original guide**

Emperor's Guardian: Sea - 20 points max


______________________________________________________________________________________________

Royal Military Officer; Land - 20 points max
** Photo missing from original guide**

Royal Military Officer; Sea - 35 points max



_______________________________________________________________________________________________

Treasure Hunter; Land - 28 points max
** Photo missing from original guide**

Treasure Hunter; Sea - 28 points max


_______________________________________________________________________________________________

Caribbean Pirate; Land - 28 points max


Caribbean Pirate; Sea - 28 points max


[ Last edited by xanthian31 at 2011-4-4 17:40 ]

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#4
Posted on 2011-04-04 19:20:16 | Show thread starter's posts only

Guide by DALO112
This is part of his guide he wrote on skills.
Unfortunately it also is incomplete...
It covers AB, EG and the RMO Sea skills



Armed Businessman skills

An Armed Businessman gets 28 land battle points, 28 sea battle points and 5 production points

Sea Battle:

Medical room:

Level 1: Reduces the sailor damage by 5%.


Level 2: Reduces the sailor damage by 10%.
Level 3: Reduces the sailor damage by 15%.
Level 4: Reduces the sailor damage by 20%.
Level 5: Reduces the sailor damage by 25%.

Additional Armor:

Level 1: Reduces the hull damage by 5%.
Level 2: Reduces the hull damage by 10%.
Level 3: Reduces the hull damage by 15%.
Level 4: Reduces the hull damage by 20%.
Level 5: Reduces the hull damage by 25%.

Sail Enchancement:

Active skill!
Level 1: Reduces the sail damage of you and your teammates by 3% for 15 minutes.
Level 2: Reduces the sail damage of you and your teammates by 6% for 15 minutes.
Level 3: Reduces the sail damage of you and your teammates by 9% for 15 minutes.
Level 4: Reduces the sail damage of you and your teammates by 12% for 15 minutes.
Level 5: Reduces the sail damage of you and your teammates by 15% for 15 minutes.

First-aid master:

Requirements: Level 5 Medical room
Level 1: Increases the sailors healing effect by 20%.
Level 2: Increases the sailors healing effect by 40%.
Level 3: Increases the sailors healing effect by 60%.
Level 4: Increases the sailors healing effect by 80%.
Level 5: Increases the sailors healing effect by 100%.

Repair Master:

Requirements: Level 5 additional armor
Level 1: Increases the ships durability effect by 20%.
Level 2: Increases the ships durability effect by 40%.
Level 3: Increases the ships durability effect by 60%.
Level 4: Increases the ships durability effect by 80%.
Level 5: Increases the ships durability effect by 100%.

Ship's hull enchancement:

Active skill!
Level 1: Reduces the hull damage of you and your teammates by 3% for 15 minutes.
Level 2: Reduces the hull damage of you and your teammates by 6% for 15 minutes.
Level 3: Reduces the hull damage of you and your teammates by 9% for 15 minutes.
Level 4: Reduces the hull damage of you and your teammates by 12% for 15 minutes.
Level 5: Reduces the hull damage of you and your teammates by 15% for 15 minutes.

Emergency Solution:

Requirement: Atleast 5 used seabattle points
Active skill!
Level 1: Debuff removal in 5 seconds

Reinforcement:

Requirement: Level 5 first-aid master
Active skill!
Level 1: Assigns 2% of your sailors to your teammates.
Level 2: Assigns 3,5 % of your sailors to your teammates.
Level 3: Assigns 5% of your sailors to your teammates.

Repair:

Requirement: Level 5 repair master
Active Skill!
Level 1: Transfer 2% of your hull to your teammates.
Level 2: Transfer 3,5 % of your hull to your teammates.
Level 3: Transfer 5% of your hull to your teammates.

Sailor Enchancement:

Requirement: Level 5 ship's hull enchancement?
Active Skill!
Level 1: Reduces the sailor damage of you and your teammates by 3% for 15 minutes.
Level 2: Reduces the sailor damage of you and your teammates by 6% for 15 minutes.
Level 3: Reduces the sailor damage of you and your teammates by 9% for 15 minutes.
Level 4: Reduces the sailor damage of you and your teammates by 12% for 15 minutes.
Level 5: Reduces the sailor damage of you and your teammates by 15% for 15 minutes.

Damage Control:

Requirement: Level 1 Emergency Solution, 10 used seabattle points.
Level 1: Decreases the chance on debuffs by 20%
Level 2: Decreases the chance on debuffs by 40%

Strengthen the ship:

Requirement: Level 5 sailor enchancement
Active skill!
Level 1: Reduces the ship sail, hull and sailors damage by 5% for 15 minutes.

Sacrifice:

Requirement: Level 3 Reinforcement and level 3 repair.
Active skill!
Level 1: Transfer 5% of your sailors, hull and sail durability to your team mate every second, effect lasts 20 seconds.

Land Battle

Gun
Enchanced gun skill:

Level 1: Increases critical strike rating and critical strike resist rating by 1.
Level 2: Increases critical strike rating and critical strike resist rating by 2.
Level 3: Increases critical strike rating and critical strike resist rating by 3.
Level 4: Increases critical strike rating and critical strike resist rating by 4.
Level 5: Increases critical strike rating and critical strike resist rating by 5.

Enchanced sniping:

Level 1: Increasing the Sniping skills damage by 5%.
Level 2: Increasing the Sniping skills damage by 10%.
Level 3: Increasing the Sniping skills damage by 15%.
Level 4: Increasing the Sniping skills damage by 20%.
Level 5: Increasing the Sniping skills damage by 25%.

Enchanced wounding shot:

Level 1: Increases the duration by 25 seconds and the chance of the target becoming paralyzed by 1%.
Level 2: Increases the duration by 25 seconds and the chance of the target becoming paralyzed by 2%.
Level 3: Increases the duration by 25 seconds and the chance of the target becoming paralyzed by 3%.
Level 4: Increases the duration by 25 seconds and the chance of the target becoming paralyzed by 4%.
Level 5: Increases the duration by 25 seconds and the chance of the target becoming paralyzed by 5%.

Enchanced Rapid Fire:

Level 1: Increases the damage done by rapid fire greatly.

Enchanced kiss of Holy gun:

Requirements: Level 5 Enchanced wounding shot, level 1 enchanced rapid fire, 10 land battle points.
Level 1: Allows you to move while casting Kiss of holy gun.

Shock shot:

Requirements: Level 1 Enchanced kiss of holy gun, 15 land battle skill points.
Active skill!
Level 1: Gives a 55% chance to daze the target for 5 seconds.
Level 2: Gives a 70% chance to daze the target for 5 seconds.
Level 3: Gives a 85% chance to daze the target for 5 seconds.
Level 4: Gives a 100% chance to daze the target for 5 seconds.

Healing
First aid:

Requires: Medicine Cabinet
Active skill!
Level 1: Restores 12% of the healing cabinet per second.
Level 2: Restores 14% of the healing cabinet per second.
Level 3: Restores 16% of the healing cabinet per second.
Level 4: Restores 18% of the healing cabinet per second.
Level 5: Restores 20% of the healing cabinet per second.

Fast Healing:

Requirements: Level 5 first aid
Level 1: Restores 120% of the healing cabinet.
Level 2: Restores 140% of the healing cabinet.
Level 3: Restores 160% of the healing cabinet.
Level 4: Restores 180% of the healing cabinet.
Level 5: Restores 200% of the healing cabinet.

Group healing:

Requirements: Level 5 fast healing, 15 land battle points.
Active skill!
Level 1: Restores 60% of the cabinet.
Level 2: Restores 70% of the cabinet.
Level 3: Restores 80% of the cabinet.
Level 4: Restores 90% of the cabinet.
Level 5: Restores 100% of the cabinet.

Medical Knowledge:

Requirement: Level 5 group healing
Level 1: Increases the healing effect by 10%
Level 2: Increases the healing effect by 20%
Level 3: Increases the healing effect by 30%
Level 4: Increases the healing effect by 40%
Level 5: Increases the healing effect by 50%

Revival skill:

Requirement: Level 5 group healing, 25 land battle points.
Active skill!
Level 1: Brings a dead player to live with 20% of their maximum health.

Others
Passion:

Level 1: Increases the SP by 200.
Level 2: Increases the SP by 400.
Level 3: Increases the SP by 600.
Level 4: Increases the SP by 800.
Level 5: Increases the SP by 1000.

Prior restriction:

Requirements: 5 landbattle skill points
Active skill!
Level 1: Makes the target unable to cast skills, 6 minutes cooldown.
Level 2: Makes the target unable to cast skills, 4 minutes cooldown.
Level 3: Makes the target unable to cast skills, 2 minutes cooldown.

Vigor:

Requirements: Level 5 passion
Active skill!
Level 1: Increases you and your teammates SP by 300.
Level 2: Increases you and your teammates SP by 600.
Level 3: Increases you and your teammates SP by 900.

Disclosure:

Requirements: Level 3 prior restriction, 10 land battle skill points.
Active skill1!
Level 1: Removes 1 harmfull debuffs from a friendly target.

Eagle Eye:

Requirements: Level 1 disclosure, 10 land battle skill points.
Level 1: Reduces the disclosure cooldown time by 2 seconds.
Level 2: Reduces the disclosure cooldown time by 4 seconds.
Level 3: Reduces the disclosure cooldown time by 6 seconds.
Level 4: Reduces the disclosure cooldown time by 8 seconds.

Intrepidress:

Requirement: Level 1 disclosure, 20 land battle points
Level 1: Increases Willpower, physique and reaction by 20.
Level 2: Increases willpower, physique and reaction by 40.
Level 3: Increases willpower, physique and reaction by 60.

Protection:

Requirement: Level 1 disclosure, 20 land battle points
Active skill!
Level 1: Enables you and your teammate to absorb 1000 damage.
Level 2: Enables you and your teammate to absorb 2000 damage.
Level 3: Enables you and your teammate to absorb 3000 damage.
Level 4: Enables you and your teammate to absorb 4000 damage.
Level 5: Enables you and your teammate to absorb 5000 damage.

Blessing:

Requirement: Level 3 Intrepidress (Intrepidness), 25 land battle points
Active skill!
Level 1: You become immune to harmful debuffs, effect lasts for 10 seconds. 6 minutes cool-down time.
Level 2: You become immune to harmful debuffs, effect lasts for 10 seconds. 3 minutes cool-down time.

(continued below)

[ Last edited by xanthian31 at 2011-4-4 17:42 ]

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#5
Posted on 2011-04-04 19:29:11 | Show thread starter's posts only

Emperor/Imperial Guardian

An Emperor/Imperial Guardian gets 35 land battle points, 20 seabattle points and 5 production points

Seabattle skills:

Medical room:

Level 1: Reduces the sailor damage by 5%.
Level 2: Reduces the sailor damage by 10%.
Level 3: Reduces the sailor damage by 15%.
Level 4: Reduces the sailor damage by 20%.
Level 5: Reduces the sailor damage by 25%.

Lengthens pothook:

Level 1: Increases grappling distance by 5%
Level 2: Increases grappling distance by 10%
Level 3: Increases grappling distance by 15%
Level 4: Increases grappling distance by 20%
Level 5: Increases grappling distance by 25%

Raid:

Requirement: Level 5 medical room, 1 seabattle skill points
Level 1: Increases sailors attack and accuracy by 10%
Level 2: Increases sailors attack and accuracy by 20%
Level 3: Increases sailors attack and accuracy by 30%

Greek Fire:

Requirement: Level 5 Lengthens pothook
Level 1: Increases damage caused by Fire trower by 5%
Level 2: Increases damage caused by Fire trower by 10%
Level 3: Increases damage caused by Fire trower by 15%
Level 4: Increases damage caused by Fire trower by 20%
Level 5: Increases damage caused by Fire trower by 25%

Additional Armor:

Level 1: Reduces the hull damage by 5%.
Level 2: Reduces the hull damage by 10%.
Level 3: Reduces the hull damage by 15%.
Level 4: Reduces the hull damage by 20%.
Level 5: Reduces the hull damage by 25%.

Tough Defense:

Requirement: Level 1 raid, 10 seabattle skill points
Level 1: Increases sailors dodge and defense by 10%
Level 2: Increases sailors dodge and defense by 20%
Level 3: Increases sailors dodge and defense by 30%

Powerful cast:

Level 1: Increases grappling success rate by 10%
Level 2: Increases grappling success rate by 20%
Level 3: Increases grappling success rate by 30%

Emergency Solution:

Requirement: Atleast 5 used seabattle points
Active skill!
Level 1: Debuff removal in 5 seconds
Level 2: Debuff removal in 4 seconds
Level 3: Debuff removal in 3 seconds

Iron wall:

Requirement: 15 seabattle points
Active skill!
Level 1: Increases ship dodge rating by 15%, reduces ramming and mine damage by 15%
Level 2: Increases ship dodge rating by 30%, reduces ramming and mine damage by 30%
Level 3: Increases ship dodge rating by 45%, reduces ramming and mine damage by 45%
Level 4: Increases ship dodge rating by 60%, reduces ramming and mine damage by 60%
Level 5: Increases ship dodge rating by 75%, reduces ramming and mine damage by 75%

Damage control:

Requirement: Level 1 Emergency solution, 10 seabattle skill points
Level 1: Increases the chance to resist debuffs by 20%
Level 2: Increases the chance to resist debuffs by 40%
Level 3: Increases the chance to resist debuffs by 60%
Level 4: Increases the chance to resist debuffs by 80%
Level 5: Increases the chance to resist debuffs by 100%

Land battle skills:

Axe

Enchanced Axe playing:

Level 1: Increase damage bonus and damage reduction by 1 when wearing an axe
Level 2: Increase damage bonus and damage reduction by 2 when wearing an axe
Level 3: Increase damage bonus and damage reduction by 3 when wearing an axe
Level 4: Increase damage bonus and damage reduction by 4 when wearing an axe
Level 5: Increase damage bonus and damage reduction by 5 when wearing an axe


Enchanced block:

Level 1: Increases the effect of block by 10%
Level 2: Increases the effect of block by 20%
Level 3: Increases the effect of block by 30%
Level 4: Increases the effect of block by 40%
Level 5: Increases the effect of block by 50%

Enchanced Hack:

Level 1: Increases the effect by 20%, but reduces the parry by 2,5%
Level 2: Increases the effect by 40%, but reduces the parry by 5%
Level 3: Increases the effect by 60%, but reduces the parry by 7,5%
Level 4: Increases the effect by 80%, but reduces the parry by 10%
Level 5: Increases the effect by 100%, but reduces the parry by 12,5%

Enchanced Defensive stance:

Level 1: Grants you the ability to move while using Defensive stance

Enchanced rage of god:

Requirement: Level 5 enchanced hack, level 1 enchanced defensive stance, 10 land battle skill points
Level 1: Increases the damage of Rage of god.

Sword

Enchanced stab:

Level 1: Increasing the characters accuracy reduction by 20%, but his technique is increased by 2,5%
Level 2: Increasing the characters accuracy reduction by 40%, but his technique is increased by 5%
Level 3: Increasing the characters accuracy reduction by 60%, but his technique is increased by 7,5%
Level 4: Increasing the characters accuracy reduction by 80%, but his technique is increased by 10%
Level 5: Increasing the characters accuracy reduction by 100%, but his technique is increased by 12,5%

Enchanced launch stab:

Level 1: Keeps the attacking speed when using Enchanced launch stab

Swordplay:

Level 1: Increases the characters accuracy, dodge and parry by 2 when wearing a sword
Level 2: Increases the characters accuracy, dodge and parry by 4 when wearing a sword
Level 3: Increases the characters accuracy, dodge and parry by 6 when wearing a sword
Level 4: Increases the characters accuracy, dodge and parry by 8 when wearing a sword
Level 5: Increases the characters accuracy, dodge and parry by 10 when wearing a sword

Enchanced critical stab:

Level 1: Increases the critical stabs damage by 2%
Level 2: Increases the critical stabs damage by 4%
Level 3: Increases the critical stabs damage by 6%
Level 4: Increases the critical stabs damage by 8%
Level 5: Increases the critical stabs damage by 10%

Enchanced Sword Dance:

Requirement: Level 5 enchanced stab, level 1 launch stab, 10 land battle skill points
Level 1: Increases the sword dance damage and reduces the damage fluctuation range?

Falchion

Enchanced Fury slash:

Level 1: Halves the defence descent when using Fury Slash.

Enchanced power slash:

Level 1: Increases the effect by 20%, but reduces the damage reduction by 2,5%
Level 2: Increases the effect by 40%, but reduces the damage reduction by 5%
Level 3: Increases the effect by 60%, but reduces the damage reduction by 7,5%
Level 4: Increases the effect by 80%, but reduces the damage reduction by 10%
Level 5: Increases the effect by 20%, but reduces the damage reduction by 12,5%

Falchion skill:

Level 1: Increases attack and defence by 5 when wearing a falchion.
Level 2: Increases attack and defence by 10 when wearing a falchion.
Level 3: Increases attack and defence by 15 when wearing a falchion.
Level 4: Increases attack and defence by 20 when wearing a falchion.
Level 5: Increases attack and defence by 25 when wearing a falchion.

Lightning slash enchancement:

Level 1: Increases Lightning slash damage by 2%
Level 2: Increases Lightning slash damage by 4%
Level 3: Increases Lightning slash damage by 6%
Level 4: Increases Lightning slash damage by 8%
Level 5: Increases Lightning slash damage by 10%

Enchanced Soul of sabre:

Requirement: Level 5 enchanced power slash, level 1 enchanced fury slash, 10 land battle points
Level 1: Increases damage reduction by 30 when using Soul of Sabre

Falchion back hit:

Requirement: 10 land battle points
Active skill!
Level 1: Makes the target become paralyzed for 5 seconds
Level 2: Makes the target become paralyzed for 10 seconds
Level 3: Makes the target become paralyzed for 15 seconds

Heart Impairing:

Requirement: 10 land battle skill points
Level 1: Gives you a 5% chance to impair the targets heart when attacking, reduces the healing effect of the target by 50%
Level 2:Gives you a 10% chance to impair the targets heart when attacking, reduces the healing effect of the target by 50%
Level 3: Gives you a 15% chance to impair the targets heart when attacking, reduces the healing effect of the target by 50%

Prior restriction:

Requirement: Level 3 falchion back hit, level 3 heart impairing
Active skill!
Level 1: Makes the target unable to use skills for 10 seconds, 6 minutes cooldown
Level 2: Makes the target unable to use skills for 10 seconds, 4 minutes cooldown
Level 3: Makes the target unable to use skills for 10 seconds, 2 minutes cooldown

Others
Mind's eye:

Requirement: 10 land battle points
Level 1: Increases the characters technique by 20
Level 2: Increases the characters technique by 40
Level 3: Increases the characters technique by 60

Focus:

Requirement: 10 land battle points
Active skill!
Level 1: Increases the characters accuracy by 30 and critical rate by 3, effect lasts 30 seconds
Level 2: Increases the characters accuracy by 60 and critical rate by 6, effect lasts 30 seconds
Level 3: Increases the characters accuracy by 90 and critical rate by 9, effect lasts 30 seconds

Thunder and lightening:

Requirement: Level 3 focus, level 3 Mind's eye
Active skill!
Level 1: Decreases the target's physique, reaction and willpower by 20 for 30 seconds
Level 2: Decreases the target's physique, reaction and willpower by 40 for 30 seconds
Level 3: Decreases the target's physique, reaction and willpower by 60 for 30 seconds

Impertinence:

Requirement: 20 land battle points
Active skill!
Level 1: Reduces defence by 200 and technique by 20 but increasing attack by 60, effect lasts 20 seconds. 5 min cooldown time
Level 2: Reduces defence by 400 and technique by 40 but increasing attack by 120, effect lasts 20 seconds. 4 min cooldown time
Level 3: Reduces defence by 600 and technique by 60 but increasing attack by 180, effect lasts 20 seconds. 3 min cooldown time
Level 4: Reduces defence by 800 and technique by 80 but increasing attack by 240, effect lasts 20 seconds. 2 min cooldown time
Level 5: Reduces defence by 1000 and technique by 100 but increasing attack by 300, effect lasts 20 seconds. 1 min cooldown time

Fury:

Requirement: Level 5 impertinence
Level 1: Increases the chance to get in Frenzy state, frenzy state increases your attack by 25 for 30 seconds. 1% chance to get in frenzy state.
Level 2: Increases the chance to get in Frenzy state, frenzy state increases your attack by 25 for 30 seconds. 2% chance to get in frenzy state.
Level 3: Increases the chance to get in Frenzy state, frenzy state increases your attack by 25 for 30 seconds. 3% chance to get in frenzy state.

Combo hit:

Requirement: Level 3 frenzy, 30 land battle skill points
Active skill!
Level 1: Gives u an additional 3 damage per hit u do i.e: u hit the target 2 times u get an additional 6 attack. Effect lasts for 20 seconds.

Swift:

Requirement: Level 1 combo hit
Level 1: After the combo hit misses there's a 50% chance for the skill to continue.

Ancient strike:

Requirement: 10 land battle skill points
Active skill!
Level 1: Damage of attack * 100% and 300% hatred, can only be used on a target with full health.
Level 2: Damage of attack * 150% and 400% hatred, can only be used on a target with full health.
Level 3: Damage of attack * 200% and 500% hatred, can only be used on a target with full health.

Fury Curse:

Requirement: 10 land battle points
Active skill!
Level 1: Causes a sneer effect to all monsters in the surrounding area, forcing them to attack you for 5 seconds. 5 mins cooldown time.
Level 2: Causes a sneer effect to all monsters in the surrounding area, forcing them to attack you for 5 seconds. 3 mins cooldown time.
Level 3: Causes a sneer effect to all monsters in the surrounding area, forcing them to attack you for 5 seconds. 1 mins cooldown time.

Revenge:

Requirement: Level 3 ancient strike, level 3 fury curse
Level 1: Increases the upper limit of HP by 1000 and obtain 40% extra hatred
Level 2: Increases the upper limit of HP by 2000 and obtain 80% extra hatred
Level 3: Increases the upper limit of HP by 3000 and obtain 120% extra hatred

Pray:

Requirement: 20 land battle points
Active skill!
Level 1: Increases the upper limit of HP by 300 and reduces the enemies attack by 5% for 30 seconds
Level 2: Increases the upper limit of HP by 600 and reduces the enemies attack by 10% for 30 seconds
Level 3: Increases the upper limit of HP by 900 and reduces the enemies attack by 15% for 30 seconds
Level 4: Increases the upper limit of HP by 1200 and reduces the enemies attack by 20% for 30 seconds
Level 5: Increases the upper limit of HP by 1500 and reduces the enemies attack by 25% for 30 seconds

Persistance:

Requirement: Level 5 pray
Active skill!
Level 1: Increases the damage reduction by 30. Physique, reaction and willpower by 50, this skill can only be used when the characters HP are below 50%. 10 min cooldown.
Level 2: Increases the damage reduction by 30. Physique, reaction and willpower by 50, this skill can only be used when the characters HP are below 50%. 6 min cooldown.
Level 3: Increases the damage reduction by 30. Physique, reaction and willpower by 50, this skill can only be used when the characters HP are below 50%. 3 min cooldown.

Haleness:

Requirement: level 5 pray
Level 1: Increases the HP by 500
Level 2: Increases the HP by 1000
Level 3: Increases the HP by 1500
Level 4: Increases the HP by 2000
Level 5: Increases the HP by 2500

Morale:

Requirement: level 3 persistence, 30 land battle points
Active skil!
Level 1: Uses SP instead of HP, 1 sp equals to 2 HP points. Effect lasts 1 minute.

Courage:

Requirement: level 1 morale
Level 1: Increases the effect of morale, 1 sp equals to 3 hp
Level 2: Increases the effect of morale, 1 sp equals to 4 hp
Level 3: Increases the effect of morale, 1 sp equals to 5 hp

Royal Military officer

A Royal Military officer gets 20 land battle points, 35 sea battle points and 5 production points

Seabattle skills:

Powder Knowledge:

Level 1: Increases cannon hit accuracy by 2
Level 2: Increases cannon hit accuracy by 4
Level 3: Increases cannon hit accuracy by 6
Level 4: Increases cannon hit accuracy by 8
Level 5: Increases cannon hit accuracy by 10

Trajectory Research:

Level 1: Increases the cannon firing range by 5 miles
Level 2: Increases the cannon firing range by 10 miles
Level 3: Increases the cannon firing range by 15 miles
Level 4: Increases the cannon firing range by 20 miles
Level 5: Increases the cannon firing range by 25 miles

Loading training:

Level 1: Decreases the cannons loading time by 2%
Level 2: Decreases the cannons loading time by 4%
Level 3: Decreases the cannons loading time by 6%
Level 4: Decreases the cannons loading time by 8%
Level 5: Decreases the cannons loading time by 10%

Protection Net:

Active skill!
Level 1: Reduces the chance to get grappling damage by 20% for 30 seconds
Level 2: Reduces the chance to get grappling damage by 40% for 30 seconds
Level 3: Reduces the chance to get grappling damage by 60% for 30 seconds

Salvo Technique:

Requirement: Level 5 Powder Knowledge
Active skill!
Level 1:Increases the cannon hit accuracy by 10, effect lasts 30 seconds.

Tossing Shot:

Requirement: Level 5 trajectory Research
Active skill!
Level 1: Increases the cannon firing range by 25 miles for 30 seconds

Fusillade:

Requirement: Level 5 loading training
Active skill!
Level 1: Increases the cannons loading time by 10% for 30 seconds

Underwater armor:

Level 1: Reduces the damage dealt by ramming by 5%
Level 2: Reduces the damage dealt by ramming by 10%
Level 3: Reduces the damage dealt by ramming by 15%
Level 4: Reduces the damage dealt by ramming by 20%
Level 5: Reduces the damage dealt by ramming by 25%

Cannon frame improvement:

Requirement: 10 seabattle points
Level 1: Increases the cannon firing angle by 3
Level 2: Increases the cannon firing angle by 6
Level 3: Increases the cannon firing angle by 9

Emergency Solution:

Requirement: 10 seabattle points
Active skill!
Level 1: Debuff removal in 5 seconds
Level 2: Debuff removal in 4 seconds
Level 3: Debuff removal in 3 seconds

Cannon attack technique:

Requirement: 15 seabattle points
Active skill!
Level 1: Gives you a 20% chance to debuff the target, effect lasts 30 seconds.
Level 2: Gives you a 40% chance to debuff the target, effect lasts 30 seconds.
Level 3: Gives you a 60% chance to debuff the target, effect lasts 30 seconds.
Level 4: Gives you a 80% chance to debuff the target, effect lasts 30 seconds.
Level 5: Gives you a 100% chance to debuff the target, effect lasts 30 seconds.

Splash attack:

Requirement: 15 seabattle points
Level 1: Icreases the cannonballs explosion radius by 3 meter
Level 2: Icreases the cannonballs explosion radius by 6 meter
Level 3: Icreases the cannonballs explosion radius by 9 meter
Level 4: Icreases the cannonballs explosion radius by 12 meter
Level 5: Icreases the cannonballs explosion radius by 15 meter

Damage control:

Requirement: Emergency solution level 1, 15 seabattle points
Level 1: Decreases the chance on getting a debuff by 20%
Level 2: Decreases the chance on getting a debuff by 40%
Level 3: Decreases the chance on getting a debuff by 60%
Level 4: Decreases the chance on getting a debuff by 80%
Level 5: Decreases the chance on getting a debuff by 100%

Cannister ball knowledge:

Requirement: Level 5 cannon attack technique
Level 1: Increases the chance on inflicting a debuff when using cannister balls by 10%, enchances the effect of minor burning and chaos buff.
Level 2: Increases the chance on inflicting a debuff when using cannister balls by 20%, enchances the effect of minor burning and chaos buff.
Level 3: Increases the chance on inflicting a debuff when using cannister balls by 30%, enchances the effect of minor burning and chaos buff.
Level 4: Increases the chance on inflicting a debuff when using cannister balls by 40%, enchances the effect of minor burning and chaos buff.
Level 5: Increases the chance on inflicting a debuff when using cannister balls by 50%, enchances the effect of minor burning and chaos buff.

Chain cannister balls:

Requirement: Level 5 cannon attack technique
Level 1: Increases the chance on inflicting a debuff when using chain cannister balls by 10%, enchances the effect of minor square-sail damaging and rudder damaging buff.
Level 2: Increases the chance on inflicting a debuff when using chain cannister balls by 20%, enchances the effect of minor square-sail damaging and rudder damaging buff.
Level 3: Increases the chance on inflicting a debuff when using chain cannister balls by 30%, enchances the effect of minor square-sail damaging and rudder damaging buff.
Level 4: Increases the chance on inflicting a debuff when using chain cannister balls by 40%, enchances the effect of minor square-sail damaging and rudder damaging buff.
Level 5: Increases the chance on inflicting a debuff when using chain cannister balls by 50%, enchances the effect of minor square-sail damaging and rudder damaging buff.

Armour piercing ball knowledge:




Land battle skills:

***Guide ends here****

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[ Last edited by xanthian31 at 2013-2-11 19:23 ]

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#6
Posted on 2011-04-04 19:47:18 | Show thread starter's posts only

guide by RALPHWANG

This is a translation done from the Chinese game... right before the profession update happened.
It is all photos so nothing can be changed.








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Armed Businessman Land Skills













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Empire Guardian Land Skills
















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Royal Military Officer Land Skills















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[ Last edited by xanthian31 at 2011-4-4 17:51 ]

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