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[Guides] How drop rate works

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Posted on 2011-04-03 22:29:52 | Show thread starter's posts only

How drop rate works (why I dont seem to be getting any more than usual on a 1.5/2 x drop day)

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post written by Wrongz

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Original posted by Vadila at 2010-6-6 08:36
3x xp weekend and even crappier drop rate then usual that is ...


witch doesn't necessarily mean the 2x drop isn't working.

the drop system is kinda like the success one.

you have a table of 10 items

F F F F F F F F S S
1 2 3 4 5 6 7 8 9 10

all it takes is a random algorithm that receives the max number and generates a number between 1 and that number. that way you if you get a lot of 10's or 9's you have a good success rate, if not.. poor you. to reduce success rate all it takes is switch the S on the 9 for an F.

For drop its similar.

Co = coin
MPx = map pieces ; x = number of different types
CFx = cannon fight number and type



and so on. each number  is a loot possibility.

same algorithm that gives the success rate and you see what you'll get.

to make double drop, what they make is let numbers that give cannon fight = from 7 and 8 (in this example) + 9 and 10.
BUT that's the best case scenario. the amount of coin and map pieces doesn't increase. in fact they do the same with the opposite. increases the number of only coins.

The result is increased MAXIMUM drop rate. but the minimum is untouched. so if you get a 7,8,9,10 good but if you get any other all map its the "crappy drop rate". its easier to visualize it if you think in terms of from 1 to 10 x 10 . it gives you more cases to study.

[ Last edited by xanthian31 at 2011-4-3 19:31 ]

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