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Posted on 2020-12-14 21:21:07 | Show thread starter's posts only

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Posted on 2020-12-15 04:35:29 | Show thread starter's posts only

There is more videos yenical from cn version,  when you had star souls in and difficulty wos't changed, we had e few bugs on new ini,  they repared all and did change anything,  don't think so they didt know about difficulty,  personally I think they will lift up difficulty when we get full version of 180 patch,  not 20% what we got now.

Posted on 2020-12-15 12:02:55 | Show thread starter's posts only

yeah guys, forget about doing 180 with 180 maxed gear, if FoK doesnt want you guys to clear it, he wont allow it, he is your master at this point, what he says goes... all those thousands of dollars youve spent to max in 170 patch mean nothing when the GM doesnt allow you to clear it, just give up on this failure of a game

Posted on 2020-12-15 13:14:01 | Show thread starter's posts only

doing 180 ini without a 170 tank.... just stay in yizhou till than!(as it should) 

when you have a 170 tank and decent 165+gear ab... than you need some very good 168 or 170 gear players and you can make 90% of instance.
teams with 170 hitters and 168 tanks... pls focus on what need!

@yenicall, can you also check out the general gear that they had at that time? i think they allready had way more stats on it! on vco most players have 2-8 red items on all generals, all because of the lack of modstone's

bbo makes it fast, it sounds cool to do so fast but in 5 months i will be bored and quit 

my opinion... it is hard! also yiz is hard and that is the problem, so fix the general patch so we can all get 7k mods each week! and several gultch gold a day! that will boost low lvl players into yizhou and we all happy

Posted on 2020-12-15 14:13:24 | Show thread starter's posts only

180 instance at the beginning 180 patch on CN:

first boss
second boss
third boss
fourth boss
fifth boss

All 170 look exactly same dificulty as BBO, 
Now some month later same guys but in 180 instance

It look so easy as fuck! don't tell me it was hard instance on china.(you also made video with 180 char solo it, you maybe deleted it idk )
Also don't forget on china they got soul star in same time as 180 patch, so they didn't get soul star at the beginning, vco and bbo got soul star, and some maxed it already so ofcourse 180 ini would be easy for a 170 gear with soul star, it's pur logic.

Posted on 2020-12-16 07:15:05 | Show thread starter's posts only

Disgusting logic right there. You must be 180 gear'ed to complete 180 instance... Big yikes

Posted on 2020-12-16 08:35:36 | Show thread starter's posts only

To yenicall, i understand your point of view, but you missed the information about that in cn vco they did not have star soul when 180 patch came. So a 170 almost maxed acc is 100 db cs dr csr and how much att and other stat higher then it was supposed to be. That amount of stats is 10x more difference then 180 set. In this version we have now i guerentee you you wouldnt clear 180 instance even if you had 180 maxed out epic refines without starsoul. Thats the problem ! We have star soul and we spent alot of IM ALOT ! For nothing because he just made it too hard. This is not regular setup that it was on cn vco! It is super buffed. That is the problem. I understand that maybe it was a bug that we did more damage but what he did is not fix that but just make all bosses super god mode with 3000 dr more then they are supposed to have. There is no argument about this. People are not idiots there is a reason why 90% of population quited in last month !
A month ago you had fully alive MMP server now it is wasteland.
ONE MONTH. He just went too far with this one.

Posted on 2020-12-16 11:58:39 | Show thread starter's posts only

As I said in my previous reply. The issue here once again is not the instance difficulty, its the fact that our character's are severely underleveled due to hard limitations on modification stone availability, belief and charm availability, apparatus and faith fusion, star soul essence and fallen star shards etc.

My team with a 168 tank, 2x 170 hitters, 1x 175 hitter, 1x 165 healer has completed the instance up to the last boss. But it's very difficult for tank to keep the aggro so hitter die around 50-100 times trough the run. Last boss is impossible though, 1900 accuracy and I'm missing him.

Even getting past the first boss get you materials for 175 set in reasonable amount of time, so you can have a full team of 175 players in a short time period which should be enough to get past 2nd boss and statt farming for 178 gear.


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Posted on 2020-12-16 12:08:59 | Show thread starter's posts only

Teams with 170 hitters and 168 tanks... asking for problems.

About the mods and other things, yes we need!!! how can we reach FOK his ears?

Posted on 2020-12-16 22:36:27 | Show thread starter's posts only