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[Guides] All possible general skills

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#1
Posted on 2017-10-04 14:03:32 | Show thread starter's posts only

Just in case that the list is gone:


Blessed Attack (Primary)
Attack +120. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed Attack (Primary)
Attack +150. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed verfeinert (Primary)
verfeinert +50. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed verfeinert (Primary)
verfeinert +100. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Damage Bonus's Blessing (Primary)
Damage Bonus +9. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Damage Bonus's Blessing (Primary)
Damage Bonus +12. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Critical Strike's Blessing (Primary)
Critical Strike +9. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Critical Strike's Blessing (Primary)
Critical Strike +12. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed Technik (Primary)
Technik +120. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed Technik (Primary)
Technik +150. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed Cannon Hitting (Primary)
Cannon Hitting +12. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed Cannon Hitting (Primary)
Cannon Hitting +15. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed Cannon Attack (Primary)
Cannon Attack +9. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed Cannon Attack (Primary)
Cannon Attack +12. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed Passive (Primary)
Passive Trigger +8. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed Passive (Primary)
Passive Trigger +10. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Defense (Primary)
Target's Defense -150. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Defense (Primary)
Target's Defense -200. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Dodge (Primary)
Target's Dodge -150. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Dodge (Primary)
Target's Dodge -200. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Damage Reduction (Primary)
Target's Damage Reduction -9. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Damage Reduction (Primary)
Target's Damage Reduction -15. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Anti-Critical (Primary)
Target's Anti-Critical -9. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Anti-Critical (Primary)
Target's Anti-Critical -15. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Parry (Primary)
Target's Parry -120. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Parry (Primary)
Target's Parry -150. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Cannon Dodge (Primary)
Target's Cannon Dodge -12. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Cannon Dodge (Primary)
Target's Cannon Dodge -15. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Protective (Primary)
Target's Critical Defense -9. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Weakened Protective (Primary)
Target's Critical Defense -12. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Enhanced Attack (Primary)
Permanent Attack +30
Passive Skill

Enhanced Attack (Primary)
Permanent Attack +50
Passive Skill

Enhanced Defense (Primary)
Permanent Defense +60
Passive Skill

Enhanced Defense (Primary)
Permanent Defense +100
Passive Skill

Enhanced verfeinert (Primary)
Permanent verfeinert +60
Passive Skill

Enhanced verfeinert (Primary)
Permanent verfeinert +100
Passive Skill

Enhanced Dodge (Primary)
Permanent Dodge +20
Passive Skill

Enhanced Dodge (Primary)
Permanent Dodge +30
Passive Skill

Enhanced Damage Bonus (Primary)
Permanent Damage Bonus +3
Passive Skill

Enhanced Damage Bonus (Primary)
Permanent Damage Bonus +5
Passive Skill

Enhanced Damage Reduction (Primary)
Permanent Damage Reduction +3
Passive Skill

Enhanced Damage Reduction (Primary)
Permanent Damage Reduction +5
Passive Skill

Enhanced Critical Strike (Primary)
Permanent Critical Strike +3
Passive Skill

Enhanced Critical Strike (Primary)
Permanent Critical Strike +5
Passive Skill

Enhanced Anti-Critical (Primary)
Permanent Anti-Critical +3
Passive Skill

Enhanced Anti-Critical (Primary)
Permanent Anti-Critical +5
Passive Skill

Enhanced Parry (Primary)
Permanent Parry +30
Passive Skill

Enhanced Parry (Primary)
Permanent Parry +50
Passive Skill

Enhanced Technik (Primary)
Permanent Technik +30
Passive Skill

Enhanced Technik (Primary)
Permanent Technik +50
Passive Skill

Enhanced Cannon Hitting (Primary)
Permanent Cannon Hitting +6
Passive Skill

Enhanced Cannon Hitting (Primary)
Permanent Cannon Hitting +8
Passive Skill

Enhanced Cannon Dodge (Primary)
Permanent Cannon Dodge +6
Passive Skill

Enhanced Cannon Dodge (Primary)
Permanent Cannon Dodge +8
Passive Skill

Enhanced Cannon Attack (Primary)
Permanent Cannon Attack +6
Passive Skill

Enhanced Cannon Attack (Primary)
Permanent Cannon Attack +9
Passive Skill

Enhanced Protective (Primary)
Permanent Critical Defense +6
Passive Skill

Enhanced Protective (Primary)
Permanent Critical Defense +9
Passive Skill

Attack Rise (Primary)
Attack +120. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Attack Rise (Primary)
Attack +150. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

verfeinert Rise (Primary)
verfeinert +150. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

verfeinert Rise (Primary)
verfeinert +200. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Damage Bonus Rise (Primary)
Damage Bonus +9. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Damage Bonus Rise (Primary)
Damage Bonus +12. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Critical Strike Rise (Primary)
Critical Strike +9. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Critical Strike Rise (Primary)
Critical Strike +12. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Technik Rise (Primary)
Technik +100. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Technik Rise (Primary)
Technik +150. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Hitting Rise (Primary)
Cannon Hitting +12. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Hitting Rise (Primary)
Cannon Hitting +15. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Attack Rise (Primary)
Cannon Attack +9. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Attack Rise (Primary)
Cannon Attack +12. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Passive Rise (Primary)
Passive Trigger +8. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Passive Rise (Primary)
Passive Trigger +10. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Defense Drop (Primary)
Target's Defense -150. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Defense Drop (Primary)
Target's Defense -200. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Dodge Drop (Primary)
Target's Dodge -150. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Dodge Drop (Primary)
Target's Dodge -200. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Damage Reduction Drop (Primary)
Target's Damage Reduction -10. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Damage Reduction Drop (Primary)
Target's Damage Reduction -15. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Anti-Critical Drop (Primary)
Target's Anti-Critical -10. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Anti-Critical Drop (Primary)
Target's Anti-Critical -15. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Parry Drop (Primary)
Target's Parry -100. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Parry Drop (Primary)
Target's Parry -150. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Dodge Drop (Primary)
Target's Cannon Dodge -12. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Dodge Drop (Primary)
Target's Cannon Dodge -15. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Protective Drop (Primary)
Target's Critical Defense -9. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Protective Drop (Primary)
Target's Critical Defense -12. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Brutal Strike (Intermediate)
Attack +120, Damage Bonus +9. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Brutal Strike (Intermediate)
Attack +150, Damage Bonus +12. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Firmness Spirit (Intermediate)
Defense +150, Damage Reduction +9. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Firmness Spirit (Intermediate)
Defense +200, Damage Reduction +12. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Savage Blow (Intermediate)
verfeinert +100, Critical Strike +9. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Savage Blow (Intermediate)
verfeinert +150, Critical Strike +12. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Undead Palisades (Intermediate)
Dodge +80, Anti-Critical +9. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Undead Palisades (Intermediate)
Dodge +120, Anti-Critical +12. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Strong Body (Intermediate)
Parry +120, Technik +120. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Strong Body (Intermediate)
Parry +150, Technik +150. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Cannon's Blessing (Intermediate)
Cannon Hitting +10, Cannon Dodge +10. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Cannon's Blessing (Intermediate)
Cannon Hitting +12, Cannon Dodge +12. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed Cannon Attack (Intermediate)
Critical Defense +15. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Blessed Cannon Attack (Intermediate)
Critical Defense +20. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Random Passive (Intermediate)
Passive Trigger +15. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Random Passive (Intermediate)
Passive Trigger +20. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Brutal Enhance (Intermediate)
Permanent Attack +30, Damage Bonus +3
Passive Skill

Brutal Enhance (Intermediate)
Permanent Attack +50, Damage Bonus +5
Passive Skill

Firmness Enhance (Intermediate)
Permanent Defense +60, Damage Reduction +3
Passive Skill

Firmness Enhance (Intermediate)
Permanent Defense +100, Damage Reduction +5
Passive Skill

Blow Enhance (Intermediate)
Permanent verfeinert +60, Critical Strike +3
Passive Skill

Blow Enhance (Intermediate)
Permanent verfeinert +100, Critical Strike +5
Passive Skill

Palisades Enhance (Intermediate)
Permanent Dodge +20, Anti-Critical +3
Passive Skill

Palisades Enhance (Intermediate)
Permanent Dodge +30, Anti-Critical +5
Passive Skill

Strong Enhance (Intermediate)
Permanent Parry +30, Technik +30
Passive Skill

Strong Enhance (Intermediate)
Permanent Parry +50, Technik +50
Passive Skill

Cannon Enhance (Intermediate)
Permanent Cannon Hitting +6, Cannon Dodge +6
Passive Skill

Cannon Enhance (Intermediate)
Permanent Cannon Hitting +8, Cannon Dodge +8
Passive Skill

Cannon Damage Enhance (Intermediate)
Permanent Cannon Attack +6, Critical Defense +6
Passive Skill

Cannon Damage Enhance (Intermediate)
Permanent Cannon Attack +9, Critical Defense +9
Passive Skill

Brutal Rise (Intermediate)
Attack +120, Damage Bonus +9. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Brutal Rise (Intermediate)
Attack +150, Damage Bonus +12. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Firmness Rise (Intermediate)
Defense +150, Damage Reduction +9. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Firmness Rise (Intermediate)
Defense +200, Damage Reduction +12. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Blow Rise (Intermediate)
verfeinert +100, Critical Strike +10. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Blow Rise (Intermediate)
verfeinert +150, Critical Strike +12. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Palisades Rise (Intermediate)
Dodge +80, Anti-Critical +10. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Palisades Rise (Intermediate)
Dodge +120, Anti-Critical +12. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Strong Rise (Intermediate)
Parry +100, Technik +100. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Strong Rise (Intermediate)
Parry +150, Technik +150. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Rise (Intermediate)
Cannon Hitting +10, Cannon Dodge +10. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Rise (Intermediate)
Cannon Hitting +15, Cannon Dodge +15. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Damage Rise (Intermediate)
Cannon Attack +6, Critical Defense +6. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Damage Rise (Intermediate)
Cannon Attack +8, Critical Defense +8. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Fierce Assault (Advanced)
Attack +200, Damage Bonus +10, Critical Strike +10. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Fierce Assault (Advanced)
Attack +250, Damage Bonus +15, Critical Strike +15. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Last-ditch Defense (Advanced)
Defense +300, Damage Reduction +10, Anti-Critical +10. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Last-ditch Defense (Advanced)
Defense +400, Damage Reduction +15, Anti-Critical +15. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Muscular Skill (Advanced)
Parry +160, Technik +160, Dodge +120. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Muscular Skill (Advanced)
Parry +240, Technik +240, Dodge +150. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Cannon Burst (Advanced)
Cannon Hitting +15, Cannon Dodge +15. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Cannon Burst (Advanced)
Cannon Hitting +20, Cannon Dodge +20. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Cannon Attack Burst (Advanced)
Cannon Attack +15, Critical Defense +15. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Cannon Attack Burst (Advanced)
Cannon Attack +20, Critical Defense +20. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Passive Burst (Advanced)
Passive Trigger +20. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Passive Burst (Advanced)
Passive Trigger +25. Lasts for 20 seconds
Active Skill. Cooldown: 90 seconds

Firm Guard (Advanced)
Becomes stunned. The damage taken reduces by 60%. Recovers 3,000 HP every second. Lasts for 6 seconds
Active Skill. Cooldown: 3 minutes

Firm Guard (Advanced)
Becomes stunned. The damage taken reduces by 60%. Recovers 3,000 HP every second. Lasts for 8 seconds
Active Skill. Cooldown: 3 minutes

Knock Back (Advanced)
Knocked the target back by 100 meters. The skill doesn't work if there's barrier.
Active Skill. Cooldown: 60 seconds

Knock Back (Advanced)
Active Skill. Cooldown: 50 seconds

Swamp (Advanced)
Can be used to assigned location. Players within four meters of the location will reduce movement speed by 80%. The Swamp lasts for 4 seconds.
Active Skill. Cooldown: 5 minutes

Swamp (Advanced)
Can be used to assigned location. Players within four meters of the location will reduce movement speed by 80%. The Swamp lasts for 6 seconds.
Active Skill. Cooldown: 5 minutes

Disperse (Advanced)
Can be used to remove control abilities such as Shock Shot, Wounding Shot, Falchion Back Hit, and Hammer Attack
Active Skill. Cooldown: 3 minutes

Disperse (Advanced)
Can be used to remove control abilities such as Shock Shot, Wounding Shot, Falchion Back Hit, and Hammer Attack
Active Skill. Cooldown: 2 minutes

Hurricane Attack (Advanced)
Attacks eight target within three meters once per second. Reduces Defense by 300 and Damage Reduction by 25. Lasts for 8 seconds
Active Skill. Cooldown: 2 minutes
54]
Hurricane Attack (Advanced)
Attacks eight target within three meters once per second. Reduces Defense by 300 and Damage Reduction by 25. Lasts for 10 seconds
Active Skill. Cooldown: 2 minutes
[
Dash (Advanced)
Increases Square Sail by 100. Costs 10,000 Compressing Provision. Lasts for 5 seconds
Active Skill. Cooldown: 1 minutes
Active Skill. Cooldown: 1 minutes

Dash (Advanced)
Increases Square Sail by 100. Costs 10,000 Compressing Provision. Lasts for 8 seconds
Active Skill. Cooldown: 1 minutes

Unilateral Misfiring (Advanced)
Makes the Cannon on one side of the target unable to shoot. Lasts for 5 seconds
Active Skill. Cooldown: 2 minutes

Unilateral Misfiring (Advanced)
Makes the Cannon on one side of the target unable to shoot. Lasts for 8 seconds
Active Skill. Cooldown: 2 minutes

Smoke-shroud (Advanced)
Target's Cannon Range reduces by 150 meters. Lasts for 5 seconds
Active Skill. Cooldown: 2 minutes

Smoke-shroud (Advanced)
Target's Cannon Range reduces by 200 meters. Lasts for 5 seconds
Active Skill. Cooldown: 2 minutes

Armor Penetration (Advanced)
Target's Cannon Dodge reduces by 50. Lasts for 10 seconds
Active Skill. Cooldown: 1 minutes

Armor Penetration (Advanced)
Target's Cannon Dodge reduces by 60. Lasts for 10 seconds
Active Skill. Cooldown: 1 minutes

Sail Penetration (Advanced)
Target's Square Sail reduces by 200. Lasts for 10 seconds
Active Skill. Cooldown: 30 seconds

Sail Penetration (Advanced)
Target's Square Sail reduces by 200. Lasts for 12 seconds
Active Skill. Cooldown: 30 seconds

Demining (Advanced)
Active Skill. Cooldown: 2 minutes

Demining (Advanced)
Active Skill. Cooldown: 2 minutes

Suicidal Impact (Advanced)
Square Sail increases by 200. Dashes against the target. You take damage equals to 80% of total ship durability and you are dead.
Active Skill. Cooldown: 3 minutes

Suicidal Impact (Advanced)
Square Sail increases by 200. Dashes against the target. You take damage equals to 100% of total ship durability and you are dead.
Active Skill. Cooldown: 3 minutes

Fierce Assault Enhance (Advanced)
Permanent Attack +50, Damage Bonus +5, Critical Strike +5
Passive Skill

Fierce Assault Enhance (Advanced)
Permanent Attack +100, Damage Bonus +8, Critical Strike +8
Passive Skill

Last-ditch Defense Enhance (Advanced)
Permanent Defense +100, Damage Reduction +5, Anti-Critical +5
Passive Skill

Last-ditch Defense Enhance (Advanced)
Permanent Defense +150, Damage Reduction +8, Anti-Critical +8
Passive Skill

Muscular Skill Enhance (Advanced)
Permanent Parry +50, Technik +50, Dodge +30
Passive Skill

Muscular Skill Enhance (Advanced)
Permanent Parry +80, Technik +80, Dodge +80
Passive Skill

Cannon Explosion (Advanced)
Permanent Cannon Hitting +9, Cannon Dodge +9
Passive Skill

Cannon Explosion (Advanced)
Permanent Cannon Hitting +12, Cannon Dodge +12
Passive Skill

Cannon Attack Explosion (Advanced)
Critical Defense +25
Passive Skill

Cannon Attack Explosion (Advanced)
Critical Defense +30
Passive Skill

Final Cooldown (Advanced)
The cooldown time of the Ultimate Skill reduces by 20 seconds
Passive Skill

Final Cooldown (Advanced)
The cooldown time of the Ultimate Skill reduces by 30 seconds
Passive Skill

Charity Guard (Advanced)
Can take damage equals to 80% of the max HP
Passive Skill

Charity Guard (Advanced)
Can take damage equals to 70% of the max HP
Passive Skill

Enhance Poison (Advanced)
The damage dealt by Poison Skill increases by eight times
Passive Skill

Enhance Poison (Advanced)
The damage dealt by Poison Skill increases by ten times
Passive Skill

Mine Enhance (Advanced)
Mine Damage increases by 150%
Passive Skill

Mine Enhance (Advanced)
Mine Damage increases by 200%
Passive Skill

Smoke Enhance (Advanced)
All the cannonballs in the sea battle have chances to trigger smoke bomb effect
Passive Skill. There's a 50% chance to trigger in attack.

Smoke Enhance (Advanced)
All the cannonballs in the sea battle have chances to trigger smoke bomb and Flame Dragon Bomb effect
Passive Skill. There's a 80% chance to trigger in attack.

Condensation Enhance (Advanced)
All the cannonballs in the sea battle have chances to trigger Freeze Bomb effect
Passive Skill. There's a 50% chance to trigger in attack.

Condensation Enhance (Advanced)
All the cannonballs in the sea battle have chances to trigger Freeze Bomb and Flame Dragon Bomb effect
Passive Skill. There's a 80% chance to trigger in attack.

Fierce Assault Explosion (Advanced)
Attack +200, Damage Bonus +10, Critical Strike +10. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Fierce Assault Explosion (Advanced)
Attack +250, Damage Bonus +15, Critical Strike +15. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Last-ditch Defense Explosion (Advanced)
Defense +300, Damage Reduction +10, Anti-Critical +10. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Last-ditch Defense Explosion (Advanced)
Defense +400, Damage Reduction +15, Anti-Critical +15. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Muscular Skill Storm (Advanced)
Parry +160, Technik +160, Dodge +120. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Muscular Skill Storm (Advanced)
Parry +240, Technik +240, Dodge +150. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Storm (Advanced)
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Storm (Advanced)
Cannon Hitting +20, Cannon Dodge +20. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Attack Storm (Advanced)
Cannon Attack +15, Critical Defense +15. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Cannon Attack Storm (Advanced)
Cannon Attack +20, Critical Defense +20. Lasts for 15 seconds
Passive Skill. There's a 3% chance to trigger in attack.

Hit Cannon Skill (Intermediate)
Permanent Cannon Hitting +6, Cannon Attack +6
Passive Skill

Hit Cannon Skill (Intermediate)
Permanent Cannon Hitting +8, Cannon Attack +9
Passive Skill

Dodge Cannon Skill (Intermediate)
Permanent Cannon Dodge +6, Critical Defense +6
Passive Skill

Dodge Cannon Skill (Intermediate)
Permanent Cannon Dodge +8, Critical Defense +9
Passive Skill

Cannon Attack Hitting (Intermediate)
Cannon Hitting +12, Cannon Attack +6
Active Skill. Cooldown: 90 seconds

Cannon Attack Hitting (Intermediate)
Cannon Hitting +15, Cannon Attack +9
Active Skill. Cooldown: 90 seconds

Cannon Attack Dodge (Intermediate)
Cannon Dodge +12, Critical Defense +6
Active Skill. Cooldown: 90 seconds

Cannon Attack Dodge (Intermediate)
Cannon Dodge +15, Critical Defense +9
Active Skill. Cooldown: 90 seconds

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#2
Posted on 2017-10-04 15:40:23 | Show thread starter's posts only

Can we buy a pack of them or is it a grind ?:angel:

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.http://voyagecentury.wikia.com 
Visit yourpiratescove.com for game features !
[url=http://vc.forum.igg.com/topic?ctid=48976]http://vc.forum.igg.com/topic?ctid=48976[/url]
#3
Posted on 2017-10-14 04:56:47 | Show thread starter's posts only

Demining (Advanced)
Active Skill. Cooldown: 2 minutes

This skill is left blank. I just got it and tested it. It’s a sea buff that removes mines within 200 meters of you and lasts for one second.

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