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[Discussion] Vigor Points

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#1
Posted on 2014-02-24 00:19:39 | Show thread starter's posts only

has any other guild been losing 500 vigor points every night at reset we have 20k points so far and it loses 500 a night

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#2
Posted on 2014-02-24 00:53:03 | Show thread starter's posts only

Yes, at 16k points which is the minimum you need to withdraw items from the guild hall npc, you will start getting charged back 500 vigor daily as a guild fee untill you drop below 16k points again.

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#3
Posted on 2014-02-25 16:30:21 | Show thread starter's posts only

That's insane!!

So we already pay 500 mil to create a guild, then work your ass off to get it to lvl 6+. Then you also have to pay 30 mil a day (For guild + Colony Fee) And THEN when you finally get 16k Vigor points. (From Daily's you get around 110 at max) THEY EVEN CHARGE YOUR HARD EARNED VIGOR POINTS?

A normal active guild has around 10 daily active players. So that means atleast 5 guild members have to do their Vigor quests because else you will loose points/not upgrade. Please remove this because this will make it impossible to level the Vigor points with a small but hard working team.

This will result in more less active guilds because everyone wants Vigor points and will join a guild with enough people to keep it in positive state.

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#4
Posted on 2014-02-26 00:13:57 | Show thread starter's posts only

this post is kind of dumb....
the daily's give you around 24x Explorers treasure. These drop all kind of goodies as you probably know, which motivates pretty much everyone to do them daily. So unless your guild mates don't play often or are just **** all lazy then you will be able to gain more vigor points then you lose from the daily cost of 500....
Don't like paying 500 guild vigor a day? then don't use the vigor system....
Don't like the 30mil a day for colony? easy..... get rid of it.....
Don't like grinding your guild to lvl 6? don't level it then.....
NOT ENOUGH PLAYERS IN GUILD? TAKE ALTS TO DAILYS TOO

There are some things worth bitching about, but this is not one of them.

[ Last edited by lonewolfvco at 2014-2-26 00:18 ]

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#5
Posted on 2014-02-26 02:44:54 | Show thread starter's posts only

actually with those new systems are preventing the use of alt guilds. even to get a colony now you need to have 47k vigor i think. the mentality now is few guilds with many members. that the way to go from now on. or busting your ass to work with a lot of alts and too much money spending

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#6
Posted on 2014-02-26 07:43:44 | Show thread starter's posts only

There shouldnt need to be a mentality for guilds, they should be available to all players in any way they prefer.

If a some players want a small guild with a few friends, then this should be achievable and they shouldnt have to work so hard to drag alts to instances EVERY DAY just to keep it running.

If 5 players can earn around 110 a day as mentioned above, then no one is allowed a single day off, ever, from the game or they lose 10 whole days of vigor growth, something that turns the game into a chore, rather than being fun.

Also regarding taking teams of alts, not everyone is strong enough to do this for the higher level daily quests, they may need a full team of real players to achieve this and it may take several hours. Once again this has to be done EVERY DAY and restricts you on whatever else you wish to do that day.

The best solution would be to have a proportional daily vigor loss depending on the size of the guild, 20 per member or something, which can be covered by the lowest level quest, much more achievable for all types of players on a daily basis.


Colony costs are fine though.

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#7
Posted on 2014-02-26 08:01:42 | Show thread starter's posts only

110 max ... hmm would suggest u try calculating again ...

IF you do 2 high lvl daily tasks WITH TEAM (5 active ppl ) thats 160 pts per person ... add + 40 PER person from daily trend  ...  that adds up 1k pts to guild every day ...

and now if you say .. high lvl tasks too hard ... try them, they are one of the easiest tasks you can find

pretty sure most guilds have more than 5 active players in it, also guild sells lots of good stuff already at 16k vigor, no wonder that getting higher rewards means u need stronger and bigger guild

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#8
Posted on 2014-02-26 08:07:59 | Show thread starter's posts only

I know what the quests are, i'm not speaking for myself, just concerned for others.

Still dont see why you should need a BIGGER guild. Why should 50 people doing a quest once every 10 days get more rewards than 5 people doing a quest EVERY DAY.

[ Last edited by Aremur at 2014-2-26 08:11 ]

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#9
Posted on 2014-02-26 08:52:15 | Show thread starter's posts only

cause this game is MMO, it is ment to be alliance/guild/team oriented. so most of the times more people mean smore strength.its easyer to do an instance with 5 person team than to solo it, it is the same as the guild/colony fee. you want a high lvl colony you need to gather 22mil per day you dont want a colony? you need to pay at most 2mil per day (the number vary according to the guild lvl also) So as it is easyer for a 50 person guild to maintain a lvl 10 colony than a 5 person guild its the same with vigor. you want high vigor for better "rewards"? you need to either have more players or work harder.

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#10
Posted on 2014-02-26 09:34:00 | Show thread starter's posts only

Well someone had a problem with this, all i'm doing is suggesting a fair solution.
It shouldnt affect those who dont have an issue with it.

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