* an "x" has been placed where broken tiny pic picture links were in this guide - Ele
This guide covers basic information about refining items that are available in game version [0.110].
Table of contents (link to sections)
Guide is divided into 6 main sections but some sections are so big they take 2 or more posts.
2) Weapon: Attack & Accuracy
3) Weapon: HP, Damage Bonus, Critical Strike, Passive Skill Activation, Damage Reduction, Critical Strike, Technique, Parry, Cannon Dodge, Cannon Hit
4) Armor & Helmet: Defense (Steel Plate) & Dodge (Steel Thread)
5) Armor & Helmet: HP, Technique, Reaction, Physique, Willpower, Cannon Dodge, Cannon Hit Accuracy, Cannon Attack
6) Jewelry: Attack, Defense, Accuracy, Dodge, HP, SP, Attack Speed, Load (Agate, Diamond, Crystal)
7) Damage Bonus, Critical Strike, Passive Skill launch, Damage Reduction, Critical Strike Resist, Passive Skill Hap, Reaction, Physique, Willpower, Ship Dodge, Cannon Accuracy, & Cannon Attack.
8) Figurehead: Hull/Sail/Load, Cannon/Sailor, Square Sail/Turning
9) Land Drill Stones: Basic Stones & Old, Ordinary, Superior & Perfect Embedding Stones.
10) Ship Embedding Items: Ship Modifiers and Ship Embedding Items.
Each of those main sections are divided into smaller sections which contain the full list of all refining stones designed to pimp certain stat on those items.
If you can't find a certain stat in one of the main sections it means it can't be pimped in this game version.
Voyage Century offers a new unique way of character upgrading called refining system. This system brings in a complete new way of equipment upgrading. Refining system allows players to add various bonuses to their equipment. Every item (armor, weapon, hat, ship figurehead...) can be refined (pimped) one way or another. This ensures that every player is different in his own unique way!
In order to refine the equipment players need corresponding refining stones. Almost all stats can be pimped, attack power, defense, accuracy, dodge, ship cannon amount, sailor amount etc... All of those stats have their own refining stones, even multiple types. In order to make this refining process simple and effective, this guide will guide you trough refining process.
Refining notes & tips
Refining success rate is based on probability. It might be a good idea to read about probability somewhere to avoid popular misconceptions as famous Gambler's fallacy.
Success rate overall is very low. Its always better to use items with higher success rate. Some items like quality stones have insanely low success rates and its better to leave them alone.
Only base stats can be pimped, unless notes in this guide say otherwise. i.e. flame stones can+t be used on superior profession weapons because they don't have base anti-passivity stat, but parry crystals can be used even if they don't have parry as base. If you don't see any special notes it means you need to have base stat to use it.
Refining is mostly related to luck, some days the success rate is above average and some days below average. Some players claim that location of refining affects the success rate, others say the time affects it... There's hundreds of different theories but non of them were ever proven to be true.
Below is a quick explanation of guide structure.
x Damage Reduction Crystal x x Crystal Shield Stone (Superior)
I'm introducing this refining tree in order to illustrate which stones should be used to refine equipment. Stones are in order, starting from zero bonus and going to max possible bonus.
Note that this way of refining might not be cheapest one, but it has most probability to succeed. Some stones are not listed because their success rate is very low and their use is not recommended.
List of refiners
List of refiners, as the name says is basically list of all refiners available for certain stat. It contains basic information's like success rate, how to obtain and some important notes you need to read before using.
Refining effect shows the outcome after using certain stone. When using these stones there are 2 possible outcomes, success or fail. If stone succeeds it adds bonus, if stone fails it may decrease bonus or have no effect at all.
Different effects are represented by these symbols
+ X - adds X bonus
- X - decrease X bonus
0 - makes no effect
*x - amount of bonus certain stone gives
+10 | 0 - success adds +10, fail makes no effect
+10 | -10 - success adds +10, fail decreases -10
+10 | 0 | -10 - success adds +10, fail decreases -10 or makes no effect at all
Please read the notes before attempting to use any of the refiners!
Some refiners have wrong information in their in-game descriptions so its important to pay attention to notes in this guide to avoid any potential problems!
[ Last edited by DSOFA at 2013-2-19 03:55 ]
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